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[mac] "your OpenGL driver does not support ARB buffer storage" + terrible quality
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[mac] "your OpenGL driver does not support ARB buffer storage" + terrible quality
01-23-2019, 07:18 PM
#1
prinxcipe Offline
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so i just got this emulator today and i tried to play the legend of zelda wind waker for the gamecube. while it opened, and showed the start menu, the buffering speed was terrible and constantly lagged. it would be impossible to play. i'm not sure how to solve this problem because macs running 10.14 or later (like me) cannot use opengl (or at least new versions? i have no idea how it works, or if i even have it at all). the forum i found suggested using metal instead but that seems to be for programmers and not just people who need fancier graphics to play emulated games. not sure how to fix this... i think my computer specs will be somewhere on the screen, can someone please help? i have no idea what arb buffer storage means other than something to do with, well, buffering. playing games on emulators is something extremely casual for me and i'm not willing to buy new hardware just to play one. if that were the case, i'd just buy a gamecube. i really just want a solution to play games on dolphin because otherwise it'll be impossible for me ):
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01-23-2019, 11:34 PM
#2
JosJuice Offline
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If you use the latest development build of Dolphin and select MoltenVK as the graphics backend, you will be using Metal through a translation layer. It may improve your performance.

You can still use OpenGL on 10.14, but it remains as limited as it was in earlier versions of macOS. That Apple has deprecated OpenGL means that they may remove it in the future, not that they already have removed it.
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01-25-2019, 01:27 AM
#3
prinxcipe Offline
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(01-23-2019, 11:34 PM)JosJuice Wrote: If you use the latest development build of Dolphin and select MoltenVK as the graphics backend, you will be using Metal through a translation layer. It may improve your performance.

You can still use OpenGL on 10.14, but it remains as limited as it was in earlier versions of macOS. That Apple has deprecated OpenGL means that they may remove it in the future, not that they already have removed it.

I'm already using the dev build, how can I select a graphics backend? I have no idea where/how to access that.
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01-25-2019, 02:18 AM
#4
JosJuice Offline
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(01-25-2019, 01:27 AM)prinxcipe Wrote: I'm already using the dev build, how can I select a graphics backend? I have no idea where/how to access that.

Click on the "Graphics" button to open the graphics configuration, then the backend setting should be the first thing you see. First option on the first tab.
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02-10-2019, 02:08 AM
#5
m_parshin
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(01-25-2019, 02:18 AM)JosJuice Wrote: Click on the "Graphics" button to open the graphics configuration, then the backend setting should be the first thing you see. First option on the first tab.

Unfortunately, I can't find MoltenVK in my settings. Can you help me? 


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02-10-2019, 02:33 AM
#6
Jack Frost Offline
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(02-10-2019, 02:08 AM)m_parshin Wrote: Unfortunately, I can't find MoltenVK in my settings. Can you help me? 

You need to select "Vulkan". MoltenVK is simply a driver for Vulkan if you will.
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05-31-2019, 09:09 AM
#7
frontiergd
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(02-10-2019, 02:33 AM)Jack Frost Wrote: You need to select "Vulkan". MoltenVK is simply a driver for Vulkan if you will.

When I select "Vulkan", I get an error that says "Unable to create Vulkan instance." Do you guys know how to address this problem?
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