My specs are as follows:
mid-2010 iMac, 21.5 inch.
Processor: 3.2 GHz Intel Core i3 (it's a 'quad core')
Memory: (recently upgraded) 8 GB 1333 MHz DDR3
Graphics: ATI Radeon HD 5670 512 MB
My computer is partitioned, I can also run dolphin on my windows side, same specs apply (more or less) So my question here, while it is focused on my mac partition, can be answered by someone who thinks i can get it to work on windows.
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As of now the only game I have tried to get to work is Gladius, which I have been dying to play for months.
I've used countless online tutorials - both on my mac and windows partitions - and I just can't get things to work.
The Lucas Arts logo works well, the introduction works fine, but typically when I get to the banner screen the music starts chopping up and lagging. Whilst I occasionally get the game working on the windows partition, the FPS always drops to around 30FPS during any scene more complex than a Saved Game confirmation box, the music and voices lag comically, in step with the plummeting framerate.
I know it means nothing, but my computer can handle Deus Ex: Human Revolution on high settings, The Witcher 2, etc etc, without a hiccup. I know Dolphin is resource intensive but until this has been confirmed to be the root of my problems I'm anxious for an alternate explanation.
The game also crashes at the end of battles - the first battle i fight in the first town invariable ends with a glitch when the point comes for the video to fade out and for me to be returned to the town menu - though I have a feeling this might resolve itself when I get the game running smoothly.
Can someone give me some thoughts on how to get the game running smoothly? Some tips on settings, etc? Or is my computer just not gonna pull off this barely 3D title from 2003?
ps. the configuration options on the 4.0 mac build seem to be very truncated vs. the options available on windows. The obvious reason is probably the right one, but for an example of this I can't choose an audio option aside from AudioGL and a single other one.
I have been trying to use the stable build for 4.0.2, or whatever, if that can be improved upon
mid-2010 iMac, 21.5 inch.
Processor: 3.2 GHz Intel Core i3 (it's a 'quad core')
Memory: (recently upgraded) 8 GB 1333 MHz DDR3
Graphics: ATI Radeon HD 5670 512 MB
My computer is partitioned, I can also run dolphin on my windows side, same specs apply (more or less) So my question here, while it is focused on my mac partition, can be answered by someone who thinks i can get it to work on windows.
--
As of now the only game I have tried to get to work is Gladius, which I have been dying to play for months.
I've used countless online tutorials - both on my mac and windows partitions - and I just can't get things to work.
The Lucas Arts logo works well, the introduction works fine, but typically when I get to the banner screen the music starts chopping up and lagging. Whilst I occasionally get the game working on the windows partition, the FPS always drops to around 30FPS during any scene more complex than a Saved Game confirmation box, the music and voices lag comically, in step with the plummeting framerate.
I know it means nothing, but my computer can handle Deus Ex: Human Revolution on high settings, The Witcher 2, etc etc, without a hiccup. I know Dolphin is resource intensive but until this has been confirmed to be the root of my problems I'm anxious for an alternate explanation.
The game also crashes at the end of battles - the first battle i fight in the first town invariable ends with a glitch when the point comes for the video to fade out and for me to be returned to the town menu - though I have a feeling this might resolve itself when I get the game running smoothly.
Can someone give me some thoughts on how to get the game running smoothly? Some tips on settings, etc? Or is my computer just not gonna pull off this barely 3D title from 2003?
ps. the configuration options on the 4.0 mac build seem to be very truncated vs. the options available on windows. The obvious reason is probably the right one, but for an example of this I can't choose an audio option aside from AudioGL and a single other one.
I have been trying to use the stable build for 4.0.2, or whatever, if that can be improved upon