Biiiiiiiiiiiiig edit:
I compiled SVN-3881 after fixing the three main errors, and would crash without warning as soon as I tried to run a game. Since first posting about that in this thread, I've realized that this is due to my graphics card, the Intel GMA X3100 that came integrated into my MacBook.
Herein lies the problem: Apple is such a forward-looking company that they didn't bother to stop and write a proper, stable driver for the millions of GPUs they were shipping off, so while the X3100 hardware does have OpenGL 2.1 capabilities (citing specs; also, my card passed all the tests through OpenGL 2.1 on OpenGL Extensions), the driver can't take it past OpenGL 1.5.
That said, is there any way to fix or circumvent this problem? For example, is there any check I could bypass, any way to force the Dolphin OpenGL plugin to render, or will that be equally unstable? Or, given that Intel has released multiple revamp drivers for Windows, is there any way to cross-examine the differences and apply them on the Mac end?
I know the first question is a little stupid and the second a little lofty, but yesterday I knew how to ping in Terminal and today I managed to compile Dolphin, so who knows.
I compiled SVN-3881 after fixing the three main errors, and would crash without warning as soon as I tried to run a game. Since first posting about that in this thread, I've realized that this is due to my graphics card, the Intel GMA X3100 that came integrated into my MacBook.
Herein lies the problem: Apple is such a forward-looking company that they didn't bother to stop and write a proper, stable driver for the millions of GPUs they were shipping off, so while the X3100 hardware does have OpenGL 2.1 capabilities (citing specs; also, my card passed all the tests through OpenGL 2.1 on OpenGL Extensions), the driver can't take it past OpenGL 1.5.
That said, is there any way to fix or circumvent this problem? For example, is there any check I could bypass, any way to force the Dolphin OpenGL plugin to render, or will that be equally unstable? Or, given that Intel has released multiple revamp drivers for Windows, is there any way to cross-examine the differences and apply them on the Mac end?
I know the first question is a little stupid and the second a little lofty, but yesterday I knew how to ping in Terminal and today I managed to compile Dolphin, so who knows.
Quote:MacBook c. Q2/3 2008
Mac OS X 10.5.7
Intel Core 2 Duo @ 2.4 GHz
2 GB 667MHz DDR2 SDRAM
Intel GMA X3100 128MB
-- Driver 1.2 APPLE-1.5.44 (most recent, sadly enough)