Hi!
I tried to compile Dolphin straight from SVN by using the Build Instructions in the wiki.
Some Problems:
For compiling in 64bit "scons osx64=true" doesn't work. Seems to be that the osx64-Trigger has beern removed and the platform is auto-guessed now?
Anyway, when i build via "scons" he tells me that my GREW-Library is not of the required architecture, so it builds 32bit.
Compiled a 32-bit-version then.
Next Problem is that Dolphin can't load any plugins (so it seems). I can set Plugins but clicking the Config-Button next to the plugin crashes dolphin. Same when trying to launch a game.
The Plugin-Info in the OSX-Wiki-Page is also outdated, there is no more zeroogl-plugin. The plugins are .dylibs now and not .so's anymore.
If someone with knowledge could review the wiki-page and provide actual build-instruction, i'd be very glad. Until then, i will use Windows via Bootcamp
Keep up the great work, really appreciated!
I tried to compile Dolphin straight from SVN by using the Build Instructions in the wiki.
Some Problems:
For compiling in 64bit "scons osx64=true" doesn't work. Seems to be that the osx64-Trigger has beern removed and the platform is auto-guessed now?
Anyway, when i build via "scons" he tells me that my GREW-Library is not of the required architecture, so it builds 32bit.
Compiled a 32-bit-version then.
Next Problem is that Dolphin can't load any plugins (so it seems). I can set Plugins but clicking the Config-Button next to the plugin crashes dolphin. Same when trying to launch a game.
The Plugin-Info in the OSX-Wiki-Page is also outdated, there is no more zeroogl-plugin. The plugins are .dylibs now and not .so's anymore.
If someone with knowledge could review the wiki-page and provide actual build-instruction, i'd be very glad. Until then, i will use Windows via Bootcamp
Keep up the great work, really appreciated!