The Mac binary doesn't run because it's linked dynamically to the wxWidgets library, which is not installed on a normal Mac. How about linking the lib statically?
Mac binary not running because wxWidgets is not bundled
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Hm...I am pretty sure it is linked correctly for distributable builds...but I'll check
05-13-2010, 02:39 AM
This is what I get:
Code: Dyld Error Message: 05-13-2010, 03:31 AM
So is this why a Mac download was available earlier this morning and is now unavailable? I was so excited to see a mac download, but now it looks like I didn't grab it in time. Does this mean that it will soon be fixed and placed back up on the downloads page?
06-13-2010, 05:51 AM
Hi, sorry to bring this back from the dead, but I think it's a relevant issue. Moreover, compiling wxWidgets 2.9 proper on a mac is incredibly tricky, and prone to failing. The library should be included in the app bundle (Someone who has a compiled library should upload theirs to the code, and someone should change the os x build such that the library in included somewhere in Dolphin.app/Contents and change wxWidgets references to point there). This would make it mac installation Much easier
06-15-2010, 03:31 AM
A dev posted a link to this build in the wiki comments. It has all the libraries included and works for me (after changing some default video settings -- see my other posts).
http://dl.dropbox.com/u/3324639/Dolphin-r5650.dmg |
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