(02-02-2017, 05:32 PM)rlaugh0095 Wrote: I've never been one for maintaining an original games artstyle. I see no point. Nintendo can do that if they want. I'm making it how I want it to look and I personally prefer a more realistic Resident Evil vibe. It's fits the games aesthetic pretty well too in my opinion.
Also in some ways, I am sticking to the original. For instance, look at the wood rails in the screenshot. Those are essentially the default texture with a higher res wood texture dis played over it. I'm using a gaussian blur over the OG texture to blur out artifacts and aliasing, then applying the wood texture over it, and using normal mapping to make the carving design from the original texture stand out more.
Also note the carpet. I used the same method.
Seeing all you guys ask me to continue has inspired me, so i'll work on it as much as possible.My methods have changed a bit, since the start of this project, so it may be a while before a release of the reboot. Here I a list of things I have improved on just to kind of give you an idea of what to expect.
1.I can now make texture seamless. (Couldn't do that during the first bit of developmen)
2.I now know about appropriate texture resolutions (1024, 2048, 4096, ect. Yall probably noticed some dumb resolutions in the original pack.)
3.I can make faaaar better specular and normal maps. I was using crazy bump before and it is utter shit compared to what I'm using now, which is Pixplant. Far more accurate and pleasing to look at.
4.I now know how to handle textures with alpha channels......yeah, prior to my work on twilight princess, I had no idea how to go about adding new detail to a texture with an alpha channel.Gives you a sense of how nooby I was at the time.
5.My philosophy on small details has changed. Prior, what I would do is retexture the walls and floors, then scurry of to the next room, not bothering with lamps, desks, drawers, ect. Now I aim to complete every room before moving on, making each room look more complete.
Also if you guys want to make it a bit fun, feel free to send in pics of your floors and walls! I can make your own rooms apart of the game.
I would like at least 2048x2048 for floors and 2048x1024 for walls, so preferably take the pictures with a high res, good quality camera and make sure there is very little reflection/shadow.
Great work!! You've impressed me, I'm looking forward to trying out this texture pack

My methods have changed a bit, since the start of this project, so it may be a while before a release of the reboot. Here I a list of things I have improved on just to kind of give you an idea of what to expect.
Gives you a sense of how nooby I was at the time.