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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Site › Old Game Discussion (Archive) v
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Luigi's Mansion "L / R" button problem
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Luigi's Mansion "L / R" button problem
05-01-2009, 09:08 AM
#11
LuisR14
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more offtopic Tongue:
how does that brawler card work? Smile
05-01-2009, 01:14 PM
#12
Unknownforce Offline
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Yeah, mine does the same thing... I'm not sure why, but it does. I don't know where to look for something like this. Best bet is to file an issue on the google code SVN pages and have the devs take a look at it when they can.
[Image: Unknownforcesig.jpg]

[Image: 539486.png]

My Dolphin Builds
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05-02-2009, 08:54 AM
#13
SilverBladeTH Offline
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(05-01-2009, 01:14 PM)Unknownforce Wrote: Yeah, mine does the same thing... I'm not sure why, but it does. I don't know where to look for something like this. Best bet is to file an issue on the google code SVN pages and have the devs take a look at it when they can.

Thanks for the feedback again. Okay, here it is: http://code.google.com/p/dolphin-emu/issues/detail?id=921

Please add a comment on it if i missed something important on the report.


(05-01-2009, 09:08 AM)LuisR14 Wrote: more offtopic Tongue:
how does that brawler card work? Smile

It kinda works like those signature things you put on forums, you make a card of yours, and then, everytime someone click on it, it goes up one level.

You can make your cards here:
Brawler card: http://www.mubos-md.com/brawlcards/index.php
Mario Kart card: http://www.mubos-md.com/licensemaker/

But please, if you or anyone else has more questions about this thing, please send me a PM. Let's stay on the topic.
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06-05-2009, 02:59 AM (This post was last modified: 06-05-2009, 03:10 AM by John Peterson.)
#14
John Peterson Offline
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This is fixed in revision 3,324.

You would optimally use analog L and R triggers for this game but you can use digital triggers too. To make sure that the triggers work correctly open the nJoy configuration, enable 'Show advanced settings', and check that the 'Trigger values' go between 0 and 255. If you use an Xbox 360 pad you need to select XInput as 'Trigger' instead of SDL for the analog triggers to work correctly.

If you don't have analog triggers you can substitute their function with the 'Half press' button. To release the element ball in this case you would hold the half press button while holding L, and then release the half press button to shoot away the element ball.
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06-11-2009, 03:32 AM
#15
enb141 Offline
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I still have troubles with SDL and Gamecube to USB adapter, the left trigger is not being recognized.
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06-18-2009, 11:27 AM
#16
SilverBladeTH Offline
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Holy...! The 3404 build sure has it fixed! Really thanks, developer team, REALLY! I finally can get past that fire medallion part.
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06-18-2009, 12:34 PM
#17
Klotzek Offline
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wow dude turn on some AA that screen look horrible Big Grin
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06-18-2009, 12:56 PM
#18
gcp111
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(06-18-2009, 12:34 PM)Klotzek Wrote: wow dude turn on some AA that screen look horrible Big Grin

You must have extremely sensitive eyes, then. Looks fine to me. Tongue
06-18-2009, 01:00 PM
#19
Klotzek Offline
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(06-18-2009, 12:56 PM)gcp111 Wrote:
(06-18-2009, 12:34 PM)Klotzek Wrote: wow dude turn on some AA that screen look horrible Big Grin

You must have extremely sensitive eyes, then. Looks fine to me. Tongue

nahh I'm just used to crispy textures and sharp edges Wink
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06-18-2009, 01:08 PM
#20
gcp111
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(06-18-2009, 01:00 PM)Klotzek Wrote: nahh I'm just used to crispy textures and sharp edges Wink

lol, and I'm used to my video card not being able to handle AA or AF Big Grin
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