While playing Twilight Princess, I had made a couple save states. At some point, it came to be that they seemed to be glitched, as neither of which would detect my real Wiimote as connected.
On save state 1, I could usually get it to connect by opening the Wiimote settings, setting it to no controller, which forced Dolphin to disconnect the Wiimote. I could then go back into the Wiimote settings and set it back to real Wiimote and the game would then detect it was connected and allow me to continue playing. As a further test, I reloaded the state after this workaround and tried to get it to detect the Wiimote by pressing its buttons and Dolphin opened a dialog message saying "Unknown pointer 0xffffffe0. Continue?" I selected to continue and Dolphin crashed.
On save state 2, the workaround from state 1 wouldn't work and I could never get it to redetect the Wiimote. Even when I set it to an emulated Wiimote, using the mouse it still wouldn't detect the Wiimote was attached.
Are either of those known issues? I have kept both save states in case any of the developers want to troubleshoot, I'll just need instructions for locating the relevant files to send.
On save state 1, I could usually get it to connect by opening the Wiimote settings, setting it to no controller, which forced Dolphin to disconnect the Wiimote. I could then go back into the Wiimote settings and set it back to real Wiimote and the game would then detect it was connected and allow me to continue playing. As a further test, I reloaded the state after this workaround and tried to get it to detect the Wiimote by pressing its buttons and Dolphin opened a dialog message saying "Unknown pointer 0xffffffe0. Continue?" I selected to continue and Dolphin crashed.
On save state 2, the workaround from state 1 wouldn't work and I could never get it to redetect the Wiimote. Even when I set it to an emulated Wiimote, using the mouse it still wouldn't detect the Wiimote was attached.
Are either of those known issues? I have kept both save states in case any of the developers want to troubleshoot, I'll just need instructions for locating the relevant files to send.