(04-02-2012, 08:29 AM)c4llum Wrote: Well that kind of sucks. And there is absolutely no way to run at 60fps without the game being 2x faster? 30fps is less like a game and more like an interactive slideshow. If it can't be changed can you point me towards a list of games that run at 30fps if such a thing exists so i know what to avoid please.
To my knowledge, not without hacking up a patch, e.g. like the Xenoblade patch that makes the PAL version run at 30 FPS rather than the native 25 FPS. But seriously, 30 FPS is how they run on real hardware, and I honestly can't describe them as "slideshows".
(04-02-2012, 08:29 AM)c4llum Wrote: Also on a slightly related note on Mario galaxy 2 i am having a few audio problems. I know for good audio i should be using LLE. But when i do i get the audio cutting in and out. This is using LLE recompiler with out DSP LLE Thread enabled; However with this enabled and even using the LLE interpreter this problem persists. I also encounter similar issues when using LLE in other games. I am running dolphin 3.0.578.
What audio backend are you using? I'm not a Windows user, nor have I messed around with SMG2, but some times switching between DSound and XAudio2 can help. At the very least, it might be something to try. EDIT: nvm, you ninja'd me. So many ninjas today.
(04-02-2012, 08:29 AM)c4llum Wrote: And just one more query, is there any way i can get rid of the text that comes up when i start a game? it gives details about my cpu and stuff. It's not really a big deal but if there is an option to get rid of it then i would like to.
This has been asked before, most recently discussed here. If you fancy some editing of Dolphin's source code, it relatively simple. No way to do it from Dolphin though. That'd be a "useless" feature. At any rate, it's not too annoying.
