So i have just downloaded dolphin the other day and am, for the most part, enjoying my time with it. But i have noticed that some games perpetually run at 30fps. I have Mario Galaxy 2 running at a near constant 60fps but resident evil 4 and the last story never pass 30. As a longtime pc gamer with a powerful computer i am used to constant 60fps (with vsync) and playing at 30fps is near torture. If i raise the framelimit from auto i can get to 60 but i have to raise it to like 100 and the game runs way to fast. I know that 30 is what it would probably run at by default on the wii but why can't i break this limit with the emulator?. And wouldn't super Mario galaxy 2 run at 30fps on the wii as well? so why do i get 60fps on that?
Low Frame rate
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04-02-2012, 08:12 AM
you can adjust the framelimiter in the config window.
auto is the default setting, the "normal" framerate is determined by the game, most are 60fps/50fps (NTSC/PAL) but some including re4 are 30fps/25fps gc/wii games use fps to determine the speed (unlike pc games) so running a 30fps game at 60fps will be running at 2x normal speed
Some games are only supposed to run at 30 FPS (NTSC versions anyway). Increasing a 30 FPS game to 60 FPS does not increase the quality of the game. Everything will just move 200% faster, and not very fun to play, unless you're doing something like YouTube play-throughs.
Most console games are fixed frame rate games. The motion and animation of onscreen objects is dictated by the frame rate. If the frame rate drops to half-speed, everything moves at half-speed. A lot of PC games have frame rate independent motion, in other words, it doesn't matter what the FPS is. Say I make a character walk in my game. I can specify that the character walks 20 feet in, say 5 seconds, regardless of if the frame rate is 30 or 60 or 1000, as calculations are based on time. EDIT: ninja'd again, LPFaint...
Well that kind of sucks. And there is absolutely no way to run at 60fps without the game being 2x faster? 30fps is less like a game and more like an interactive slideshow. If it can't be changed can you point me towards a list of games that run at 30fps if such a thing exists so i know what to avoid please.
Also on a slightly related note on Mario galaxy 2 i am having a few audio problems. I know for good audio i should be using LLE. But when i do i get the audio cutting in and out. This is using LLE recompiler with out DSP LLE Thread enabled; However with this enabled and even using the LLE interpreter this problem persists. I also encounter similar issues when using LLE in other games. I am running dolphin 3.0.578. And just one more query, is there any way i can get rid of the text that comes up when i start a game? it gives details about my cpu and stuff. It's not really a big deal but if there is an option to get rid of it then i would like to. Oh few more details: the reason i want to use LLE is that when using HLE i get the music cutting off after about a minute and some weird crackling in menus and things. And i amusing Dsound audio backend but i have tried with Xaudio2 and seen no difference. I have also tried both sample rates; I am currently running on 48000 Hz (04-02-2012, 08:29 AM)c4llum Wrote: Well that kind of sucks. And there is absolutely no way to run at 60fps without the game being 2x faster? 30fps is less like a game and more like an interactive slideshow. If it can't be changed can you point me towards a list of games that run at 30fps if such a thing exists so i know what to avoid please. To my knowledge, not without hacking up a patch, e.g. like the Xenoblade patch that makes the PAL version run at 30 FPS rather than the native 25 FPS. But seriously, 30 FPS is how they run on real hardware, and I honestly can't describe them as "slideshows". (04-02-2012, 08:29 AM)c4llum Wrote: Also on a slightly related note on Mario galaxy 2 i am having a few audio problems. I know for good audio i should be using LLE. But when i do i get the audio cutting in and out. This is using LLE recompiler with out DSP LLE Thread enabled; However with this enabled and even using the LLE interpreter this problem persists. I also encounter similar issues when using LLE in other games. I am running dolphin 3.0.578. What audio backend are you using? I'm not a Windows user, nor have I messed around with SMG2, but some times switching between DSound and XAudio2 can help. At the very least, it might be something to try. EDIT: nvm, you ninja'd me. So many ninjas today. (04-02-2012, 08:29 AM)c4llum Wrote: And just one more query, is there any way i can get rid of the text that comes up when i start a game? it gives details about my cpu and stuff. It's not really a big deal but if there is an option to get rid of it then i would like to. This has been asked before, most recently discussed here. If you fancy some editing of Dolphin's source code, it relatively simple. No way to do it from Dolphin though. That'd be a "useless" feature. At any rate, it's not too annoying. 04-02-2012, 08:51 AM
Uh ok i have never so much as touched source code so how would i go about editing it?
And anyone know what's going on with the audio? The problem's are not just exclusive to Mario galaxy 2. 04-02-2012, 07:01 PM
LLE is the most accurate audio back end but requires the game to run at 100% speed to be very accurate, you could try overclocking a little more
......?????
04-02-2012, 07:05 PM
Yeah, you have an Intel Core i5-2500k, right?
So try to overclock it to 4.4GHz (just 200 MHz more). And then, with the correct settings, you shouldn't have problems with LLE. ![]() |
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