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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Loop issue with Mario Galaxy
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Loop issue with Mario Galaxy
05-22-2013, 11:15 PM
#11
pauldacheez Offline
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A new HLE will very likely be in-between the old HLE and LLE Recompiler in terms of performance, but we can only speculate right now – can't benchmark code that hasn't been written yet.
<@skid_au> fishing resort is still broken: http://i.imgur.com/dvPiQKg.png
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05-22-2013, 11:51 PM
#12
haddockd Offline
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AX with Zelda ucode would (in theory) solve my static issues as well as I only get the issue with LLE so I second the new AX...lol
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05-23-2013, 12:31 AM (This post was last modified: 05-23-2013, 12:35 AM by Xalphenos.)
#13
Xalphenos Offline
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(05-22-2013, 11:51 PM)haddockd Wrote: HLE with Zelda ucode would (in theory) solve my static issues as well as I only get the issue with LLE so I second the new HLE...lol
Fixed that for you. AX is the microcode that has already been rewritten in HLE it Does not contain the Zelda microcode. A rewrite of the HLE Zelda Microcode should not change anything with the HLE AX rewrite so I don't see how it will fix your static issues unless you where only having static issues on zelda ucode games.

Edit: I just browsed your old thread and it seems you are talking specifically about zelda ucode games so yeah I guess this will be perfect for you.
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05-23-2013, 01:12 AM
#14
haddockd Offline
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Yeah, most of the games I play are and thanks for correcting my misinformation Smile

I would love a way to stop using LLE and the funny part is that the reason isnt performance...lol
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