Hey everybody,
While I'm currently editing a Mario Kart Wii ISO (just changing courses and music) I got problems with the looping of the music.
If I set the second loop point further than 47 seconds, the music doesn't loop.
So I thought maybe I could make a test with Mario Galaxy 1 and 2, setting the loop-points of a certain track let's say from 0:00:00 to 0:05:00 (minuteseconds:milliseconds), just to see if the loop issue still remains when the whole loop is much shorter as intended ..
If anyone already did a test like this, please tell me
While I'm currently editing a Mario Kart Wii ISO (just changing courses and music) I got problems with the looping of the music.
If I set the second loop point further than 47 seconds, the music doesn't loop.
So I thought maybe I could make a test with Mario Galaxy 1 and 2, setting the loop-points of a certain track let's say from 0:00:00 to 0:05:00 (minuteseconds:milliseconds), just to see if the loop issue still remains when the whole loop is much shorter as intended ..
If anyone already did a test like this, please tell me