I'm not particularly interested in wading into the details of your reply, but that whole thing about the processing power of various CPUs is just way off base.
However, I would like to explain a little about what is going on in your screenshot above. You're running at about 50% realtime speed. Normally, that's a CPU bound function, but you are arbitrarily constrained by GPU in this situation because you're using 1. a Dolphin build after tev_fixes_new merge 2. OpenGL backend and 3. an Nvidia card. If you use these three things together, you'll get about a 50% reduction in FPS.
I recommend switching to D3D in that revision and re-performing your experiment with the screenshot and re-post. Or, switch to some revision before 1198 (I think). The above experiment does not reflect the capabilities of your hardware accurately.
However, I would like to explain a little about what is going on in your screenshot above. You're running at about 50% realtime speed. Normally, that's a CPU bound function, but you are arbitrarily constrained by GPU in this situation because you're using 1. a Dolphin build after tev_fixes_new merge 2. OpenGL backend and 3. an Nvidia card. If you use these three things together, you'll get about a 50% reduction in FPS.
I recommend switching to D3D in that revision and re-performing your experiment with the screenshot and re-post. Or, switch to some revision before 1198 (I think). The above experiment does not reflect the capabilities of your hardware accurately.
