Darkludx and I both found the "60fps" codes for Wind Waker and Twilight Princess but there's currently no way to get it at the correct pace.
All they need is the pacing addresses in order to run at the correct speed with perfection,or the original ASM for the addresses that "link" (pun intended) to the frame factor so it can be forced to always run at 60fps without being too fast or any need of the pacing changes. Here is Twilight Princess' frame factor address: 00502763 000000xx or 80502760 for the ASM related value that turned no search results in both 32bits and the 16bits 2760 half being too confusing for me.
Fun fact: Turning TP's 60fps (04502630 00xxxxxx) code's value to half of 000A4CB8 with CPU Clock Override at 200% or higher makes it run technically at 120fps with quadruple pace because the factor address value becomes 00 (unlimited?) with this set.
All they need is the pacing addresses in order to run at the correct speed with perfection,or the original ASM for the addresses that "link" (pun intended) to the frame factor so it can be forced to always run at 60fps without being too fast or any need of the pacing changes. Here is Twilight Princess' frame factor address: 00502763 000000xx or 80502760 for the ASM related value that turned no search results in both 32bits and the 16bits 2760 half being too confusing for me.
Fun fact: Turning TP's 60fps (04502630 00xxxxxx) code's value to half of 000A4CB8 with CPU Clock Override at 200% or higher makes it run technically at 120fps with quadruple pace because the factor address value becomes 00 (unlimited?) with this set.
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Acer Aspire E 15 E5-575G-59EE
CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
