• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
« Previous 1 ... 239 240 241 242 243 ... 316 Next »

Logitech F510 triggers cancel each other out.
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Logitech F510 triggers cancel each other out.
10-29-2012, 04:07 PM
#1
Marioface5
Unregistered
 
This problem doesn't happen in bsnes or in PC games such as Castle Crashers. For some reason, Dolphin treats LT and RT as being opposite sides of the same axis. As a result, if I press both then neither function. How can I fix this?

EDIT: Also, is there a way to make it so that when using an analog stick to control the Wiimote pointer it doesn't move back to the center of the screen when I stop moving it? I'm guessing it's not possible, but it never hurts to ask.
Reply
10-29-2012, 04:42 PM (This post was last modified: 10-29-2012, 04:43 PM by MayImilae.)
#2
MayImilae Offline
Ambassador of Niche Platform Support
**********
Administrators
Posts: 4,466
Threads: 117
Joined: Mar 2011
Quote:For some reason, Dolphin treats LT and RT as being opposite sides of the same axis.

That would be because they are mapped to opposite sides of the same axis. Can't blame Dolphin for this one, it simply uses the input that it gets. You'll have to adjust the controller in uh, Logitech Gaming Software (?) or whatever you are using, and put each trigger on it's own axis or assign them to buttons.
[Image: RPvlSEt.png]
Windows 10 x64 | Core i9-9900k | NVIDIA GeForce RTX 3090 EVGA FTW3 Ultra| 32GB DDR4-3000 | Asus Xonar Essence STX on Logitech Z-2300 | Logitech G903 Hero
MacBook Pro 14in | M1 Max (32 GPU Cores) | macOS 12 | 64GB LPDDR5 6400
Find
Reply
11-14-2012, 06:47 PM
#3
Marioface5
Unregistered
 
I don't think I can adjust the controller. The Logitech Profiler software seems to be just for having buttons perform keystrokes or mouse movements. I'm sorry if this is just me being stupid and not knowing what I'm doing, but this is really confusing to me since I've never owned a gamepad before. How emulators treat the triggers in X-Input mode seems to be almost random:

Dolphin: Axis 2+ and Axis 2-
Project 64: Z+ and Z-
PCSX2: Left Trigger and Right Trigger
bsnes: Axis4.Lo and Axis5.Lo
ePSXe: J1b_DOWN and J1b_UP
DeSmuME: (J0)Z Down and (J0)Z Up

I tried D-Input, which is required for the profiler software, but unfortunately in that mode the triggers lose their sensitivity, meaning that I can't have them act like Gamecube triggers for games like Super Mario Sunshine. There's probably just something with the software that I'm missing, but if not I have no idea what to do here. Isn't X-Input mode supposed to make the controller work just like a 360 one? In which case I shouldn't be having any problems that you wouldn't have with a 360 controller. There are no problems with PCSX2 and bsnes, but the others are weird with it. And of course PC games don't seem to have any issues either. Thanks for the help so far!
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode