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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Logitech F510 triggers cancel each other out.
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Logitech F510 triggers cancel each other out.
10-29-2012, 04:07 PM
#1
Marioface5
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This problem doesn't happen in bsnes or in PC games such as Castle Crashers. For some reason, Dolphin treats LT and RT as being opposite sides of the same axis. As a result, if I press both then neither function. How can I fix this?

EDIT: Also, is there a way to make it so that when using an analog stick to control the Wiimote pointer it doesn't move back to the center of the screen when I stop moving it? I'm guessing it's not possible, but it never hurts to ask.
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10-29-2012, 04:42 PM (This post was last modified: 10-29-2012, 04:43 PM by MayImilae.)
#2
MayImilae Offline
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Quote:For some reason, Dolphin treats LT and RT as being opposite sides of the same axis.

That would be because they are mapped to opposite sides of the same axis. Can't blame Dolphin for this one, it simply uses the input that it gets. You'll have to adjust the controller in uh, Logitech Gaming Software (?) or whatever you are using, and put each trigger on it's own axis or assign them to buttons.
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11-14-2012, 06:47 PM
#3
Marioface5
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I don't think I can adjust the controller. The Logitech Profiler software seems to be just for having buttons perform keystrokes or mouse movements. I'm sorry if this is just me being stupid and not knowing what I'm doing, but this is really confusing to me since I've never owned a gamepad before. How emulators treat the triggers in X-Input mode seems to be almost random:

Dolphin: Axis 2+ and Axis 2-
Project 64: Z+ and Z-
PCSX2: Left Trigger and Right Trigger
bsnes: Axis4.Lo and Axis5.Lo
ePSXe: J1b_DOWN and J1b_UP
DeSmuME: (J0)Z Down and (J0)Z Up

I tried D-Input, which is required for the profiler software, but unfortunately in that mode the triggers lose their sensitivity, meaning that I can't have them act like Gamecube triggers for games like Super Mario Sunshine. There's probably just something with the software that I'm missing, but if not I have no idea what to do here. Isn't X-Input mode supposed to make the controller work just like a 360 one? In which case I shouldn't be having any problems that you wouldn't have with a 360 controller. There are no problems with PCSX2 and bsnes, but the others are weird with it. And of course PC games don't seem to have any issues either. Thanks for the help so far!
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