• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
« Previous 1 ... 230 231 232 233 234 ... 1197 Next »

Loading a saved state makes Wii Nunchuk out of control
View New Posts | View Today's Posts

Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Loading a saved state makes Wii Nunchuk out of control
10-28-2018, 11:06 PM (This post was last modified: 10-28-2018, 11:08 PM by yeh.)
#1
yeh Offline
Junior Member
**
Posts: 22
Threads: 6
Joined: Oct 2018
I am using a real Wii Remote and the Nunchuk on Dolphin 5.0-8909, but every time when I load a state, the Nunchuk will get out of control, acting like the analog stick, C button or Z button is stuck. I have to unplug and re-plug the Nunchuk to make it back to work.

Is it possible to fix this issue in the future?

Another case https://www.reddit.com/r/DolphinEmulator/comments/4qht22/loading_a_saved_state_makes_wiimote_nunchuck_go/
Find
Reply
10-28-2018, 11:54 PM
#2
ExtremeDude2 Offline
Gotta post fast
*******
Posts: 9,317
Threads: 273
Joined: Dec 2010
Pretty sure the answer is going to be don't use savestates.
Check out my videos (dead)
[Image: sig-22354.png]
Website Find
Reply
10-29-2018, 04:51 PM (This post was last modified: 10-29-2018, 07:51 PM by yeh.)
#3
yeh Offline
Junior Member
**
Posts: 22
Threads: 6
Joined: Oct 2018
(10-28-2018, 11:54 PM)ExtremeDude2 Wrote: Pretty sure the answer is going to be don't use savestates.

OK, thank you. Smile
Find
Reply
10-29-2018, 07:02 PM
#4
MayImilae Offline
Chronically Distracted
**********
Administrators
Posts: 4,616
Threads: 120
Joined: Mar 2011
I talked about this in another thread recently, so I'll quote it here!

(10-26-2018, 05:39 PM)MayImilae Wrote: Savestates are very hard for Dolphin. On a NES or SNES emulator, savestates are pretty easy - the hardware they are emulating is very simple with little to keep track of, everything is done in software so the emulator has full control, and they don't have to worry about outside factors. But the GameCube and Wii have INSANE complexity by comparison! We have to use hardware acceleration for performance opening us up to API implementation and driver issues (and their updates), we have to worry about fighting operating systems for memory management, a user could antivirus/antimalware snooping on memory and toying with things, on and on. We have a lot of factors to contend with that are outside of our control, any of which could break a savestate! And we certainly aren't cycle accurate, the GC and Wii have literally more possible states than all the particles on the surface of the earth, and deterministic settings suck performance so no one uses them and even then they aren't perfect, etc etc. And that's not even counting that Dolphin is an evolving emulator still and changes to core emulation will break all prior savestates entirely!

Basically, there are a LOT of things that can ruin a savestate in Dolphin. Don't trust them.
[Image: RPvlSEt.png]
AMD Threadripper Pro 5975WX PBO+200 | Asrock WRX80 Creator | NVIDIA GeForce RTX 4090 FE | 64GB DDR4-3600 Octo-Channel | Windows 11 22H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 12
Find
Reply
10-29-2018, 07:46 PM
#5
yeh Offline
Junior Member
**
Posts: 22
Threads: 6
Joined: Oct 2018
(10-29-2018, 07:02 PM)MayImilae Wrote: I talked about this in another thread recently, so I'll quote it here!

Thanks for the quotations. Smile  
Find
Reply
« Next Oldest | Next Newest »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode