So I'm just using NUS Downloader to download an empty Wii menu but the actual game that I will be playing is from my NAND backup?
Load dolphin directly into the Wii menu?
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06-29-2017, 06:00 PM
Your goal is to boot into the Wii menu directly, not your games.
Currently in master, you can only boot directly from WADs, not installed NAND titles. So you need to make a WAD of the system menu (using NUS Downloader for example). In the future, you will be able to boot NAND titles directly without WADs. 06-30-2017, 01:42 AM
After going back and reading I realize I asked the wrong question. Is it possible to boot into a wii menu that is populated with the games I currently own from the command line? My goal is to setup a graphical front end for dolphin/whatever other systems I might get in the future. Using a NAND backup, I get a copy of my personal Wii menu but I can't use the command line. Using a WAD I get to boot into the Wii menu, and I can use the command line but what I need is combination of the two. Is my best choice to wait for the development to reach this point?
06-30-2017, 01:45 AM
I don't think the Wii's Menu software is capable of doing what you want there - there's a limit of how many titles can be installed to a Wii, and I strongly doubt it'd be able to have tons of disc channels pointing to different discs throughout a harddrive...
07-02-2017, 11:39 AM
(06-27-2017, 03:48 AM)leolam Wrote: Booting from WADs without installing is a hack that has been here for way too long and that I plan to remove soon. Sorry for derailing the thread but I'm curious on this one. Although this is a hack, it's one of those "convenience features" that only emulation provides and it's worked for everything I've ever tried (although to be fair I never really used many wad files with Dolphin). What advantage is gained when installing wads as opposed to running them directly? Just a cleaner implementation overall?
Not only cleaner code, but also returning consistent and sane results. Right now if a title uses certain commands like listing installed titles or contents, it can become confused as there won't be any result for the directly booted WAD. It could continue working just fine, crash, corrupt your data, no one knows what will happen. And there are 0x45 commands, so it's not feasible to add the hack to all of them.
Another problem: if you boot a different version of a title that's already installed, should we use the installed info or the WAD? Right now it's a mix of both (AFAICT), which is obviously bad. But using the WAD info is not enough, so you end up having to fake it. And then there are cases where the hack cannot even be implemented without adding tons of complexity and blocking a few more cleanups. Basically, the feature has all characteristics of being a hack, it's not even doing a good job at it since it's incomplete and it already prevents future improvements. Booting WADs will still be possible, they just will get installed automatically before launching. Edit: and I forgot another reason. Efficiency. With WADs, you're decrypting contents every. single. time. you're booting it and keeping the entire WAD in memory. 07-03-2017, 10:46 AM
So at some point will I be able to boot into a wii menu that has the games I have purchased on it from the command line or some other gui? If so, how can I keep track of the progress of this feature or be notified when it works
07-03-2017, 07:18 PM
@leolam: Thanks for the reply and the detailed explanation, that is a lot more benefits than I imagined. And this alone eliminates all and any usability concerns.
(07-02-2017, 07:20 PM)leolam Wrote: Booting WADs will still be possible, they just will get installed automatically before launching. It's always awesome to see the kind of emulator progress that both increases accuracy and gives a closer "feel" to the original console. And I can certainly appreciate the effort. 07-04-2017, 04:25 AM
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