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Load Custom Textures Fail?
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Load Custom Textures Fail?
07-06-2013, 01:26 PM (This post was last modified: 07-09-2013, 05:34 PM by Lunedi.)
#1
Lunedi Offline
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Hello guys :3
I have a trouble..
I'm using Dolphin v3.0 (Just for rip some textures off a Mode and convert them into a tpf Texmod file)
And i have activated the "Load custom textures" option.. i've put the textures in:
C:\Juegos\Dolphin\User\Load\Textures\RDSPAF (DBZ BT3 Pal)
But.. when i start the game, the textures doesn't activate Sad only appears the default textures
How can i solve this? (I need to record a video of the problem?)

Cya~
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07-09-2013, 05:35 PM
#2
Lunedi Offline
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Help?..
-Actual Specs-
OS: Windows Vista Home Premium x86 Lite

CPU: AMD Athlon 64 X2 Dual Core 5200+ 2,6 GHz (SSE2, SSE3)
Video Card: NVIDIA GeForce 9600GT 1GB
RAM: 2 GB
Revision Prefered: SVN R6515
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07-09-2013, 08:21 PM (This post was last modified: 07-09-2013, 08:22 PM by Garteal.)
#3
Garteal Offline
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Dolphin only supports textures in the format of: PNG, BMP, TGA, DDS and JPG.
source
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07-09-2013, 09:44 PM
#4
Lunedi Offline
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(07-06-2013, 01:26 PM)Lunedi Wrote: Hello guys :3
I have a trouble..
I'm using Dolphin v3.0 (Just for rip some textures off a Mode and convert them into a tpf Texmod file)
And i have activated the "Load custom textures" option.. i've put the textures in:
C:\Juegos\Dolphin\User\Load\Textures\RDSPAF (DBZ BT3 Pal)
But.. when i start the game, the textures doesn't activate Sad only appears the default textures
How can i solve this? (I need to record a video of the problem?)

Cya~

(07-09-2013, 08:21 PM)Garteal Wrote: Dolphin only supports textures in the format of: PNG, BMP, TGA, DDS and JPG.
source
There are in PNG..

Cya~
-Actual Specs-
OS: Windows Vista Home Premium x86 Lite

CPU: AMD Athlon 64 X2 Dual Core 5200+ 2,6 GHz (SSE2, SSE3)
Video Card: NVIDIA GeForce 9600GT 1GB
RAM: 2 GB
Revision Prefered: SVN R6515
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Reply
07-09-2013, 11:26 PM
#5
AnyOldName3 Offline
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You said they're in .tpf. They have to be put in the folder as .png, and not in any subfolders/archives.
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07-10-2013, 07:47 AM
#6
Lunedi Offline
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(07-09-2013, 11:26 PM)AnyOldName3 Wrote: You said they're in .tpf. They have to be put in the folder as .png, and not in any subfolders/archives.
What? No, please read again ._.
I said that I WANT TO USE CUSTOM TEXTURES ---> FOR <--- RIP AND CONVERT TO TPF, I'VE NEVER SAID THAT THE TEXTURES THAT I WANT TO USE IN DOLPHIN ARE IN TPF..

Cya~
-Actual Specs-
OS: Windows Vista Home Premium x86 Lite

CPU: AMD Athlon 64 X2 Dual Core 5200+ 2,6 GHz (SSE2, SSE3)
Video Card: NVIDIA GeForce 9600GT 1GB
RAM: 2 GB
Revision Prefered: SVN R6515
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07-10-2013, 10:10 AM
#7
AnyOldName3 Offline
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You mean to tell me that your textures are all in a folder whose name matches the ID of the game in dolphin/user/load/textures/ and they're all saved as .png with the same name as the vanilla texture they replace? Just like in this screenshot?

If so, why mention tpf?


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OS: Windows 10 64 bit Professional
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07-10-2013, 06:30 PM
#8
neobrain Offline
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I don't get the part where he says he's trying to use custom textures for ripping stuff. That'd be what "dump textures" does...
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07-10-2013, 10:44 PM
#9
Lunedi Offline
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(07-10-2013, 10:10 AM)AnyOldName3 Wrote: You mean to tell me that your textures are all in a folder whose name matches the ID of the game in dolphin/user/load/textures/ and they're all saved as .png with the same name as the vanilla texture they replace? Just like in this screenshot?

If so, why mention tpf?
Because:
I-WANT-TO-USE-CUSTOM-TEXTURES-ON-DOLPHIN-FOR-RIP-THEM-USING-TEXMOD-AND-AFTER-THAT-REPACK-THEM-IN-A-TPF

Cya~
-Actual Specs-
OS: Windows Vista Home Premium x86 Lite

CPU: AMD Athlon 64 X2 Dual Core 5200+ 2,6 GHz (SSE2, SSE3)
Video Card: NVIDIA GeForce 9600GT 1GB
RAM: 2 GB
Revision Prefered: SVN R6515
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07-10-2013, 10:45 PM
#10
AnyOldName3 Offline
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But this isn't a sentence. We can't understand it. Capitals, like shouting, do not make non-sentences easier to understand.
OS: Windows 10 64 bit Professional
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RAM: 16GB
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