Disabling idle skipping and enabling vbream accurate emulation fixes sound issues with Xenoblade while using HLE audio.
There is no need anymore for special "hle audio fix" build or anything.
I am sure this might fix issues in some other games with HLE.
It really seems idle skipping option should be disable and vbeam on by default
There are two issues now fixed by settings these options "properly":
1) LLE sound will not skip if game is not running fullspeed
2) HLE sould will not crackle,stutter,sound distorted etc...
Ofc 2) might be just in Xenoblade,but who knows.
Needs more testing
This was discovered by user Demokaze
http://forums.dolphin-emu.org/showthread.php?tid=25087
There is no need anymore for special "hle audio fix" build or anything.
I am sure this might fix issues in some other games with HLE.
It really seems idle skipping option should be disable and vbeam on by default

1) LLE sound will not skip if game is not running fullspeed
2) HLE sould will not crackle,stutter,sound distorted etc...
Ofc 2) might be just in Xenoblade,but who knows.
Needs more testing
This was discovered by user Demokaze
http://forums.dolphin-emu.org/showthread.php?tid=25087