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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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LLE on Thread prone to crashing?
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LLE on Thread prone to crashing?
01-11-2012, 11:05 AM
#31
yogoes123 Offline
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(01-11-2012, 11:04 AM)dannzen Wrote:
(01-03-2012, 04:05 AM)yogoes123 Wrote: No buddy, my overclock is 100% stable on Prime95, i ran it for hours. And besides like i said even if i overclock by increasing the base clock by 1 it WILL crash. I dont know why that would happen.

prime doesn't test the stability of memory...

iam out...

Memory? u mean ram? I did not overclock that...
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01-11-2012, 03:13 PM (This post was last modified: 01-11-2012, 03:15 PM by NaturalViolence.)
#32
NaturalViolence Offline
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Memory = ram in the context of a pc.

It can't be bad memory because then you would be having the same problems with LLE on thread turned off (and you would be noticing problems with other applications as well).

Quote:(otherwise my warning level goes level-up)

You know there is an easy way to fix that. Just stop attacking people for no reason and your warning level will stop going up.
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01-11-2012, 06:07 PM (This post was last modified: 01-11-2012, 06:11 PM by dannzen.)
#33
dannzen Offline
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(01-01-2012, 03:40 PM)yogoes123 Wrote:
(01-01-2012, 12:26 PM)NaturalViolence Wrote: How long does it usually take to crash

For me, about 1-10 minutes before it crashes, but it WILL crash. the only game that doesnt crash for me with LLE on thread is SSBB ( also note that LLE on thread only crashes when I overclock, doesnt matter how much. )

(01-11-2012, 03:13 PM)NaturalViolence Wrote: Memory = ram in the context of a pc.
It can't be bad memory because then you would be having the same problems with LLE on thread turned off (and you would be noticing problems with other applications as well).

i never sad bad memory, i said instable memory due of overclocking...
maybe he didn't increased ddram to 1.65v...
maybe the ram multiplicator of baseclock is to high...
bad timings...
maybe his ram doesn't like uneven clocks...
there are several other reasons...
northbridge.. mobo... os...

and i just SAID, that prime95 doesn't test the integrity of ram
memtest86+ and a few hours...

and handling another thread with instable ram...
is another thing than a mutli thread application with several thread synchronisation measures and 100 developers...
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01-12-2012, 05:20 AM (This post was last modified: 01-12-2012, 05:21 AM by NaturalViolence.)
#34
NaturalViolence Offline
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My point still stands:
Quote:It can't be unstable memory because then you would be having the same problems with LLE on thread turned off (and you would be noticing problems with other applications as well).

Memory instability can occur naturally (with age) or as a result of overclocking. But either way it produces the exact same symptoms. Bad memory is just memory that is unstable even without overclocking.
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02-10-2012, 08:13 AM
#35
yogoes123 Offline
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OMFG PATCH 3.0-415 FIXES MY NEVER ENDING ISSUE WITH LLE ON THREAD! EVERYONE TRY IT RIGHT NOW AND LET ME KNOW IF IT CRASHES FOR U:OOOO. I AM SO EXCITED!
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02-10-2012, 10:26 AM
#36
robertus27 Offline
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(02-10-2012, 08:13 AM)yogoes123 Wrote: OMFG PATCH 3.0-415 FIXES MY NEVER ENDING ISSUE WITH LLE ON THREAD! EVERYONE TRY IT RIGHT NOW AND LET ME KNOW IF IT CRASHES FOR U:OOOO. I AM SO EXCITED!

it still crashes for me on smg 1 and smg 2, using git 415. which build do you use? please post your setting too. thanks
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02-10-2012, 04:21 PM
#37
yogoes123 Offline
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I have not tried those games yet. I simply use LLE on thread with DSP LLE ( no lock threads to core ) Then Direct3D 9 ram , disable pixel per depth and thats pretty much it. Oh and it was for twlight princess. However I know it probably isnt perfected yet I get crashes to sometimes so there still needs work to be done, but it gives me all the boosts i need to play twilight princess, all the smg games etc in 100% speed 99% of the time.
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