I didn't notice anything mentioned in the changelog on the Dolphin Googlecode page about LLE on Thread with Zelda Ucode games being fixed. I just downloaded the latest revision and tested Super Mario Galaxy, Super Mario Galaxy 2 and LoZ: Twilight Princess. I didn't experience any lockups whatsoever, usually 90% of the time the games would lock up when booting or on the title screen.
Thread Rating:
LLE on Thread fixed with Zelda Ucode games?
|
02-01-2013, 08:02 AM
Fwiw, I never experienced crashes with LLE on thread for Zelda ucode games. It could just be a happy coincidence in your case.
02-01-2013, 08:02 AM
(This post was last modified: 02-01-2013, 08:03 AM by ExtremeDude2.)
When was the last time you checked? I think they did something some time ago. I've also never really had crashes with LLE on thread XD
02-01-2013, 08:07 AM
It was a known issue especially with first gen i7 processors. It had to be recently that it was fixed (I'll keep testing just in case) but I am not sure when. Last time I tested LLE on Thread with Zelda Ucode games the emulator would lock up.
02-01-2013, 08:07 AM
Depends on the games. Never had issues with Zelda WW and SMG 1. But already got freezes with Zelda TP and SMG 2. Not always though
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
02-01-2013, 08:28 AM
I never noticed a difference with SMG1, but thought it was locked in the game's .ini file, so leave it set to on thread.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 16GB GPU: Radeon Vega 56 02-01-2013, 08:57 AM
This issue has not been fixed but I do not experience it all that often anymore.
02-01-2013, 09:28 AM
I am running a i5 3570k and ZWW always locks up with lle on thread active for me when I boot the game it goes nowhere just boots a black screen for me.
|
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)