I'm not blaming you for your first post, since we decided on what to use (3.0 + Starscream's settings) afterwards. If we're going to compare HLE and LLE, the settings for each need to be as similar as possible. The only reasonable exception should be LLE on Thread since it's pretty useless for HLE audio. To make sure VBeam is taken into account, I've went ahead and retested with Accurate VBeam enabled for both. The speed boosts were pretty meager with LLE audio, and it did allow SMG2 to perform slightly better as well on HLE. I don't think it's that Accurate VBeam emulation doesn't affect HLE, it's just that it tends to affect LLE more so than HLE.
Super Mario Galaxy 2 - Starship - LLE Audio + VBeam
Result: 75 FPS average
Super Mario Galaxy 2 - Starship - HLE Audio + VBeam
Result: 85 FPS average
Percentage Difference: + 12.5%
Accurate VBeam emulation only bumped it up 3 FPS on each. Dunno if anyone can reproduce the HLE + VBeam speed increase, but that's what happened to me. With LLE audio + VBeam, the difference shrinks to about 9% so that the result is borderline significant/insignificant, but the gap returned with VBeam enabled for both.
This is just one area, I haven't even played through most of the levels like the one admin89 suggested. It'd be great if I didn't have to overclock, however
EDIT: Retesting on NSMB gave me similar results. LLE + VBeam closed the gap between HLE audio by itself. But HLE + VBeam returned the gap, and it was even larger than HLE vs LLE (nearly 18% O__o). Gotta go to work, so no time to post pics, will do so when I come home.
Super Mario Galaxy 2 - Starship - LLE Audio + VBeam
Result: 75 FPS average
Super Mario Galaxy 2 - Starship - HLE Audio + VBeam
Result: 85 FPS average
Percentage Difference: + 12.5%
Accurate VBeam emulation only bumped it up 3 FPS on each. Dunno if anyone can reproduce the HLE + VBeam speed increase, but that's what happened to me. With LLE audio + VBeam, the difference shrinks to about 9% so that the result is borderline significant/insignificant, but the gap returned with VBeam enabled for both.
rpglord Wrote:Shonumi,your test proves that running SMG2 doesnt require 4.4 ghz Sandy Bridge
This is just one area, I haven't even played through most of the levels like the one admin89 suggested. It'd be great if I didn't have to overclock, however
EDIT: Retesting on NSMB gave me similar results. LLE + VBeam closed the gap between HLE audio by itself. But HLE + VBeam returned the gap, and it was even larger than HLE vs LLE (nearly 18% O__o). Gotta go to work, so no time to post pics, will do so when I come home.