(10-12-2012, 07:12 AM)rpglord Wrote: I found many times gpu backends affect things they shouldn't,things which are related to cpu speed !
The point was, I don't think we should spend a whole lot of time fussing over the video backend. Yes, changing it between OGL, DX9 and DX11 affects performance, but so will different GPUs and their drivers. Even if two members used the same backend on the same OS with the same GPU, the drivers alone could potentially alter the results for this benchmark. It isn't quite feasible to take all of the factors into account. If you want, we can all agree to stick with OpenGL (or the Software Renderer :p) so that all platforms are using the same video backend, but keep in mind there are other factors besides just this when it comes to GPU related things. Judging from how different your experience and Garteal's was on OpenGL, it appears as if drivers and the GPUs themselves do have an influence. For now, I'll just make a note that my tests are with OpenGL.
Bleh, said we shouldn't spend a lot of time fussing over the video backend, did just that >.<
Moving on, here are those results I took earlier. Wait until you see the analysis :3
New Super Mario Bros. Wii - LLE + VBeam
OpenGL Video Backend
Result: 164 FPS average
New Super Mario Bros. Wii - HLE + VBeam
OpenGL Video Backend
Result: 197 FPS average
Percentage Difference: + 18.2%
Note LLE + VBeam versus HLE (with no VBeam, from my first test). That's a difference of -1.8%, that means LLE + VBeam isn't just at the same performance level as HLE, it's actually above it. Totally unexpected. However, note as well the differences between LLE + VBeam and HLE + VBeam. When they're on equal footing, the gap returns, and this time it jumps to 18%, greater than the 11% from my first test with NSMB. Almost midnight here. Today's been interesting to say the least.