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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Little graphic problem with Zelda TP
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Little graphic problem with Zelda TP
01-13-2010, 10:57 AM (This post was last modified: 01-13-2010, 12:02 PM by Twin-Ace.)
#1
Twin-Ace Offline
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Posts: 11
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Joined: Jan 2010
Smile 
Hi !

First, thx a lot for your emulator, this is very awsome Big Grin


My problem is when i play Zelda TP in D3D9

everything work perfectly, but just i little problem:

the screen is divided in two part:

one part is blur, and the other is clear.

why ?

how to fix it ?

Thx Big Grin


PS: Why the OpenGL mode has more aliasing than D3D9 ? possible to fix it too ?

My spec:

Intel duo 6600 @ 2.40Ghz
Graphic 9800GTX
2000mb RAM DDR2
Windows 7 x64 ultimate

Dolphin r4812
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01-17-2010, 05:42 AM (This post was last modified: 01-17-2010, 05:42 AM by GypsI.)
#2
GypsI Offline
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Posts: 8
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Can you post the settings you're working on ?
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01-17-2010, 08:18 AM
#3
KHRZ Offline
Above and Beyond
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Posts: 1,527
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Use scaledEFB hack for Dx9, or one of the projection hacks (don't remember which works best) for OGL. AA doesn't work for Dx9, and causes slowdowns in OGL
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900;
Win8 64-Bit
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