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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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List or known games that run on Dolphin + Android?
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List or known games that run on Dolphin + Android?
04-09-2014, 04:50 AM
#1
talkingmime Offline
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I was wondering ... I have seen videos of games like Luigi's Mansion and such running pretty well, albeit the speed isn't ideal yet (but it's pretty good).

Anyways, can anyone or has anyone tried a finite amount of games just to see how they perform? If so, can anyone maybe give an idea of how many games are running well with the new OpenGL support added? Before, in a prior release, some games had major drawing issues (some parts didn't draw at all), so this is why I ask.

How good, basically, is the compatibility with games on the Android port?

Last, is the Android port going to continue to be improved/worked on (heard a rumor that the Dolphin developers were not contributing to it anymore)?
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04-09-2014, 06:09 AM
#2
Sonicadvance1 Offline
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https://wiki.dolphin-emu.org/index.php?title=Wario_Ware,_Inc.:_Mega_Party_Game$!
That runs full speed ingame, Might not be able to see any visuals with Qualcomm/Adreno due to broken EFB though.
Works fine on Mali.
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04-09-2014, 07:22 AM
#3
talkingmime Offline
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Well, that's not a list (just one game). It's not what I was looking for at all.
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04-09-2014, 08:41 AM
#4
Sonicadvance1 Offline
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Problem is we would need different compatibility lists per mobile GPU vendor.
K1, Adreno, Mali, PVR.
Each have their own strengths and problems. Mostly problems with the Adreno chipset.
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04-09-2014, 10:50 AM (This post was last modified: 04-09-2014, 10:58 AM by XxZombiePikachu.)
#5
XxZombiePikachu Offline
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well on my device(LG G2) I stick to supers smash bros melee and I play on a daily basis with around 20-30 fps, but I've also played Luigis Mansion(don't keep it on the phone since lately I've been using touch controls and there's no c stick/no dpad/L and R triggers don't work) I've also loaded Super Mario Sunshine(L and R triggers/other issues) and Mario Kart(better with friends so not on my phone) but obviously not that many people play it and we usually try the same/non demanding games

(04-09-2014, 08:41 AM)Sonicadvance1 Wrote: Problem is we would need different compatibility lists per mobile GPU vendor.
K1, Adreno, Mali, PVR.
Each have their own strengths and problems. Mostly problems with the Adreno chipset.

I know this ain't related to op but on the note 3 the polygon issue has been fixed/but on the g2 it's still there is this a driver issue or is it a known bug/problem?
https://www.dropbox.com/sh/kvr1ogxd96qs76j/VlU60_0AUN
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Mobile- LG G2 D800 4.4.2/PS Vita/Nintendo 3Ds/Gameboy Advance/Nexus 9
Consoles- Xbox 360 Slim 250gb/PS3 Slim 250gb/Nintendo Wii//Nintendo Gamecube/Nintendo 64/Sony PlayStation One
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04-11-2014, 07:48 AM
#6
talkingmime Offline
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Not really much of a problem to make a compatibility list ... I would do it if I had the device for testing.
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