There is something weird happening with zelda TP in hyrule field, I know it has FPS issues in that area but I was used to play with 24/30 FPS in hyrule field with my processor oced to 4.0ghz but now even using 4.5ghz it does not affect the FPS and even worse, the FPS is stuck at 14-18, for example I am playing the last story which is the most demanding game at 28/30FPS, I tried a fresh .dolphin profile, also I changed the settings in all ways but nothing does effect, same FPS no matter what I try... lowest or highest settings gives the same FPS
My TP Settings
[Core]
CPUThread = True
SkipIdle = True
MMU = False
TLBHack = False
DCBZ = False
VBeam = False
SyncGPU = False
FastDiscSpeed = True
BlockMerging = False
DSPHLE = True
[Video]
UseBBox = False
ProjectionHack = 1
PH_SZNear = 1
PH_ZFar = 0.1
that slowdown only started to happen in recent versions of the emulator
Also I am following the thread "Hyrule Field Slowdown Observation" and I am using the patch to speed up hyrule field, believe or not I tried everything so now I conclude that it's an emulator bug
My TP Settings
[Core]
CPUThread = True
SkipIdle = True
MMU = False
TLBHack = False
DCBZ = False
VBeam = False
SyncGPU = False
FastDiscSpeed = True
BlockMerging = False
DSPHLE = True
[Video]
UseBBox = False
ProjectionHack = 1
PH_SZNear = 1
PH_ZFar = 0.1
that slowdown only started to happen in recent versions of the emulator
Also I am following the thread "Hyrule Field Slowdown Observation" and I am using the patch to speed up hyrule field, believe or not I tried everything so now I conclude that it's an emulator bug
AMD FX-6300 Six-Core Processor OC 4.5 GHZ
Gtx580LE 3GB RAM
System RAM 18GB
Dolphin 4.0-1843
OS Archlinux x86_64
Gtx580LE 3GB RAM
System RAM 18GB
Dolphin 4.0-1843
OS Archlinux x86_64