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[linux] Vulkan API back-end does not works
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[linux] Vulkan API back-end does not works
10-05-2016, 01:25 AM
#1
Shished Offline
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Posts: 88
Threads: 11
Joined: Dec 2012
I'm compiling dolphin from source for myself and Vulkan API has never worked for me since the PR merge.
After pressing Play button emulator silently crashes. Here is the terminal output:
Code:
Aborted (core dumped)

GDB reveals more info about the crash:
Code:
Thread 11 "Emuthread - Sta" received signal SIGSEGV, Segmentation fault.

GDB Backtrace:
Code:
#0  0x0000000000000000 in  ()
#1  0x0000000000bee415 in Vulkan::SwapChain::CreateVulkanSurface(VkInstance_T*, void*) ()
#2  0x0000000000bd289f in Vulkan::VideoBackend::Initialize(void*) ()
#3  0x00000000005fc4b1 in Core::EmuThread() ()
#4  0x00007fffeee2dfef in  () at /usr/lib64/libstdc++.so.6
#5  0x00007ffff0193454 in start_thread () at /lib64/libpthread.so.0
#6  0x00007ffff07103ff in clone () at /lib64/libc.so.6

I tested earlier revisions from the separate repo (before the PR merge) and it worked. Latest revision from that repo also does not works.
Vulkan API demos and games (Talos Principle and Dota 2) works fine. Only Dolphin has such problem.



My OS and PC specs:

OS: openSUSE Tumbleweed x86_64 (linux 4.7.5)
GPU: Nvidia GTX 660 (proprietary driver version 370.28)
CPU: Intel Core i5-3570K
RAM: 12GB
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Messages In This Thread
[linux] Vulkan API back-end does not works - Shished - 10-05-2016, 01:25 AM
RE: [linux] Vulkan API back-end does not works - lok1 - 10-05-2016, 09:32 AM
RE: [linux] Vulkan API back-end does not works - Shished - 10-06-2016, 01:33 AM

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