Hi all,
Firstly I'll describe my setup:
I have a laptop equipped with an i5-2410m, it doesn't have any built in graphics except for the HD3000. I do however run a partially crippled 460 GTX (eGPU) via the expressport on the side giving me pretty good graphics (more info on how to achieve this: http://forum.techinferno.com/diy-e-gpu-projects/2109-diy-egpu-experiences-%5Bversion-2-0%5D.html ). As I understand, the main part for dolphin is the CPU.
With my setup I can quite happily run Wind Waker (GC) at 100% with anti-aliasing on full and internal resolution at 4x which is wonderful (thanks for your amazing work
) but when I try to run metroid prime (GC) on lowest settings I fail to get 100% fps speed (usually around 80%), I'm guessing this is due to the CPU so I was thinking to help this I would move to linux which has less system bloat running on my CPU but due to my unusual setup I'm finding it difficult to install the eGPU drivers so my question is:
Would linux work any better than windows in my setup?
Also what is the best revision to play metroid prime on? (Currently using very latest development)
And finally are other people finding that on the recent dev builds that Wind Waker works much faster on OpenGL? (I thought it was meant to be the other way around for nvidia cards)
Thanks for your help
Firstly I'll describe my setup:
I have a laptop equipped with an i5-2410m, it doesn't have any built in graphics except for the HD3000. I do however run a partially crippled 460 GTX (eGPU) via the expressport on the side giving me pretty good graphics (more info on how to achieve this: http://forum.techinferno.com/diy-e-gpu-projects/2109-diy-egpu-experiences-%5Bversion-2-0%5D.html ). As I understand, the main part for dolphin is the CPU.
With my setup I can quite happily run Wind Waker (GC) at 100% with anti-aliasing on full and internal resolution at 4x which is wonderful (thanks for your amazing work

Would linux work any better than windows in my setup?
Also what is the best revision to play metroid prime on? (Currently using very latest development)
And finally are other people finding that on the recent dev builds that Wind Waker works much faster on OpenGL? (I thought it was meant to be the other way around for nvidia cards)
Thanks for your help
