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[Linux, OpenGL 4] How are you devs setting/using OpenGL?
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[Linux, OpenGL 4] How are you devs setting/using OpenGL?
03-30-2014, 10:56 AM
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degasus Offline
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I think the 4th component of the normal should be stripped completely as it's redundant with the clippos.z value:
https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/VertexShaderGen.cpp#L390

I don't think it's worth to change the tesselation shader within a frame, so it's enough to lookup such a values in the shader uids. For ogl, the easiest way is to add the tesselation config within the program uid, so it will be inlined in our programshadercache.
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Messages In This Thread
[Linux, OpenGL 4] How are you devs setting/using OpenGL? - Katastic Voyage - 03-24-2014, 05:04 AM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - delroth - 03-24-2014, 05:30 PM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - Sonicadvance1 - 03-24-2014, 08:36 PM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - pauldacheez - 03-25-2014, 05:57 AM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - Katastic Voyage - 03-25-2014, 09:42 AM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - Sonicadvance1 - 03-25-2014, 04:12 PM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - Katastic Voyage - 03-30-2014, 07:29 AM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - degasus - 03-30-2014, 10:56 AM

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