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[Linux, OpenGL 4] How are you devs setting/using OpenGL?
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[Linux, OpenGL 4] How are you devs setting/using OpenGL?
03-25-2014, 04:12 PM
#6
Sonicadvance1 Offline
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ProgramShaderCache::CompileShader() is the only place that OpenGL uses for compiling its shaders.
You might want to check to make sure that you aren't hitting shader cache issues?
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Messages In This Thread
[Linux, OpenGL 4] How are you devs setting/using OpenGL? - Katastic Voyage - 03-24-2014, 05:04 AM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - delroth - 03-24-2014, 05:30 PM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - Sonicadvance1 - 03-24-2014, 08:36 PM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - pauldacheez - 03-25-2014, 05:57 AM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - Katastic Voyage - 03-25-2014, 09:42 AM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - Sonicadvance1 - 03-25-2014, 04:12 PM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - Katastic Voyage - 03-30-2014, 07:29 AM
RE: [Linux, OpenGL 4] How are you devs setting/using OpenGL? - degasus - 03-30-2014, 10:56 AM

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