(10-14-2009, 08:10 AM)wea0 Wrote: In my experience instant segfaults are caused by audio and not by input.Thanks, you are right! However AOSound makes the sound play at half speed and half pitch, which sounds terrible, and NullSound, well, means no sound at all.
Try changing your Audio Backend to AOSound or NullSound.
So I guess I'll stick to Dolphin-in-Wine, which runs perfectly (albeit with a ~400 ms audio lag but that's because of Wine not supporting Pulseaudio).