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Legend of Zelda: WW---->pictographs hanging the game (with EFB to RAM checked)
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Legend of Zelda: WW---->pictographs hanging the game (with EFB to RAM checked)
03-19-2010, 11:28 PM
#1
ziotoo4 Offline
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Hello everybody!
I am playing Legend of Zelda-Wind Waker, and i'm stuck at the pictograph quest. As soon as i take out my pictobox and take a photo, the game hangs: no error messages, no "couldn't find a memory card" error: it just freezes while the audio skips countinously.

Now, i searched a bit and found that i need to check "copy EFB to system RAM" in "plugin"-->"DolphinopenGL"-->Config-->"Advanced".

But, even if i did so, the game keeps hanging as soon as i take a photo.

What could it be? Anyone has a fix? Did i miss something???

Thanks in advance,
Fede
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03-20-2010, 01:09 AM
#2
Jack Frost Offline
aka. BhaaL
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Posts: 523
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Joined: Oct 2009
What revision are you using? Did you try the latest available and/or RC1 yet?
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03-20-2010, 05:42 AM
#3
oohladeeda Offline
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if u have aa enabled disable it.
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03-22-2010, 07:52 AM
#4
elite Offline
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On r5186 x64 it was ok with EFB to RAM and SSAA enabled. I played it not long ago.
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
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03-24-2010, 03:14 AM
#5
toxicbr
Unregistered
 
(03-19-2010, 11:28 PM)ziotoo4 Wrote: Hello everybody!
I am playing Legend of Zelda-Wind Waker, and i'm stuck at the pictograph quest. As soon as i take out my pictobox and take a photo, the game hangs: no error messages, no "couldn't find a memory card" error: it just freezes while the audio skips countinously.

Now, i searched a bit and found that i need to check "copy EFB to system RAM" in "plugin"-->"DolphinopenGL"-->Config-->"Advanced".

But, even if i did so, the game keeps hanging as soon as i take a photo.

What could it be? Anyone has a fix? Did i miss something???

Thanks in advance,
Fede

dude, i had the same problem yesterday...the emulator does not crash, the main window is fully functional, it seems to me that some coding is just taking too much time and processing power in the event of using the pictograph. what i did was simple, just waited, about 1 minute later the photo was took, tha game was normal again, and the photo was visible in my pictograph. oh, i'm using the svn 5195 x64, and tested this 'solution' with d3d and opengl plugins, and it worked...
well one good thing came from this bug, until now i was playng the game with opengl, but it is seems faster and better rendered with d3d...
but theres something i need to test now, another bug, in two areas, so far, the game runs very slow, one is the forest haven main cave, where is that giant tree, i dont remember the second place. anyway, some guy in other page said that it was linked with the amount of fireflys in the screen and it makes sense, he said that this bug was solved in some old release but apeared again now.

thats it.
sorry for my 'engrish', hehe
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03-24-2010, 03:46 AM
#6
elite Offline
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Posts: 108
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When you select and APPLY EFB to RAM, restart emulator and load from game save. If not help, try r5186 mamario build. If you use Intel compiler build, there may be slight chance thats problem(although on r5186 I didn't had problem with picbox, but I got randon such "freezes" - usually on screen change with that builds).
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
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04-09-2010, 01:30 PM
#7
Space
Unregistered
 
I was having this same issue with all builds (WinXP x32) I tried (including the latest I am using right now, r5298). Every time I tried taking a pictograph, the game would hang up and go in to an endless audio loop (even with EFB copy to RAM checked).

I am happy to say that I fixed my issue by doing the following:

I do not have a dual-core processor, yet I had left the following item with it's default value, which is CHECKED:

Enable Dual Core (speedup)

Since I didn't have a dual core CPU I assumed it didn't make a difference if it was checked or not, but I figured I'd try unchecking it to see if it had any effect, and guess what? I can now take pictographs!!!

It still goes in to a short audio loop, but only for a few seconds, the pictograph works fine!

Note that I only tried this with the DirectX driver, not sure if OpenGL works as well.

I hope this helps some others to get this working!
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