When I'm playing Zelda 1 on the collector's edition, the screen flashes occasionally. It's not the bug from force texture filtering because I have it disabled. I have scaled EFB copy, disable fog, skip efb access from cpu, store efb copies to texture only, ignore format chages, gpu texture decoding, store xfb copies to texture only, fast depth calculation, disable bounding box and vertex rounding all enabled.
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Legend of Zelda Collector's Edition screen flashes
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05-29-2018, 12:08 AM
Oh, and the HUD breaks, showing no health, incorrect health and no counters for rupees and items
05-29-2018, 12:28 AM
What the texture cache´s accuracy? Try setting it to safe.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.
Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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