Quote:Here's a suggestion: just give it up for now. I've been trying to get this game work for ages and nothing helps. You can get rid of the shadow glitch by setting EFP copies to RAM but that also tanks the FPS which thanks to the "new and awesome, super accurate" Dolphin makes the sound stutter.
Trust me, the improvements to sound quality since the New-AX-HLE-AX merger are massive. Prior, you may as well have just turned the sound off and replaced it with your ipod but now it actually sounds like it's supposed to. Stutter is mostly a hardware issue.
(12-23-2013, 12:10 AM)Zaxx Wrote: Dolphin's a bad software for this game, in fact Dolphin's a bad emulator for most Wii games: if you don't have a super overclocked CPU you'll never get good performance because Dolphin sucks at using more than two cores and it fails at fully utitlizing even that two. I'm sorry but if you have a quad core CPU running at 3.5 ghz and someone says you have to overclock more you know you've stepped into badly programmed territory.
By your logic emulators are inherntly bad software.
The reality is that the differences in architecture are huge between a powerPC based Gamecube/Wii and an X86-based PC. The instruction sets have to be processed in a roundabout way and yet you still have to get timings right. What dolphin is doing is basically akin to putting The Undertaker into a UFC bout with GSP. It's inherently a flawed concept and yet it would be amazing if and when it works out.
As for "sucking at using two cores" that is because more cores would make the particular operations MORE difficult not LESS.
(12-23-2013, 10:59 AM)Zaxx Wrote: What you refer to as the strength of the emulator is a weakness in my book: accuracy. Accuracy hurts the performance so focusing on that right now is stupid.
So sound quality, artifacting, crashes, glitches, etc are not part of the performance?
Quote:As far as the required hardware for accurate emulation is not available to consumers
Funny, I bought it a few weeks ago, and haven't even pushed it to its maximum potential.
Quote:Just look at my example: I want to play this game on my PC for 3 years now and I always seem to be just under the hardware requirements with whatever PC I have (and I won't overclock because I don't do that shit to my machine) so for me accuracy doesn't really help. I'm sure I'll buy a Wii dirt cheap before I could actually run this game on PC.
Wait, you don't even have a Wii?
(12-23-2013, 02:05 PM)Zaxx Wrote: I just think of it as a bit of a loss when most people have no hardware for Dolphin and its requirements just keep going higher and higher.
Dolphin is not for a "lot of people". It's for
A) People who are just interested in the concept of emulation itself
B) People who appreciate Gamecube and Wii games enough that they want to see them played with the benefits of emulation IE higher res like me and we will get that hardware for it.
Quote:Just look at my example: I want to play this game on my PC for 3 years now and I always seem to be just under the hardware requirements with whatever PC I have
You know, this game has an actual PC port. You can get it for like 5 bucks off Steam right now. Just sayin'...
Quote: (and I won't overclock because I don't do that shit to my machine)
Huh? First of all overclocking is not "shit" and second, many people who overclock treat their systems with plenty of care - the way you say it makes it sound like abuse and that's far from the truth. Anyways, if you insist on never overclocking, just wait for intel to come out with Haswell-E. We already know how powerful haswell is in dolphin processing, and those things should have more cache, higher stock speeds, etc.
Quote:Saying they are "playable" is a lie, it should be something about how accurate Dolphin is. Anyway isn't actually achieving full speed should be the first criteria in reaching an accurate emulation?It's nice to get improvements in speed, but "using hacks to get around hardware limitations" has nothing to do with accurate emulation. Using hardware to get around hardware limitations, and software to get around software limitations is good design. Further, the devs DO still make efforts to optimize framerate performance where possible - it might only be an extra 2-3% here or there but it does happen.
(12-23-2013, 09:35 PM)Zaxx Wrote: The first one is from the middle of 2012, that's ONE AND A HALF YEARS. D I know what "not a priority" means and it certainly isn't "we absolutely don't care about that". The issue is there for sure since 3.0 and it's possible it was always a problem. And that really reflects to my main point: what is the point of putting exteme amount of work into something when not even the controls are fully emulated. I understand it has to be a tough job to do that since the Wii has a unique controller but the PC has a mouse and a keyboard and shaking works almost perfectly so with some work it's possible. I'm not saying to do it right now, I just say that development should switch a bit of its focus to get some of the more practical stuff working, then you can make your awesome accurate emulator.
Emulating a wiimote with a Keyboard/Mouse is not "more practical stuff" - not when anyone can get a regular wiimote working with the emulator effortlessly. But if it's really important to you, I implore you to learn how to code and implement this - that's what open source is all about.