(12-23-2013, 10:38 AM)Shonumi Wrote:Look, I knew that an admin won't agree with me. What you refer to as the strength of the emulator is a weakness in my book: accuracy. Accuracy hurts the performance so focusing on that right now is stupid. As far as the required hardware for accurate emulation is not available to consumers the focus should be on finding a good middle ground between accurate emulation and performance, you can dedicate your efforts for that stuff after PC's catch up to the task. Anyway talking about accuracy as an excuse is pretty weird when we're in the topic of a game that just gives you the Dolby logo instead of starting up properly on half the emu settings for years now.' Wrote:Dolphin's a bad software for this game, in fact Dolphin's a bad emulator for most Wii games: if you don't have a super overclocked CPU you'll never get good performance because Dolphin sucks at using more than two cores and it fails at fully utitlizing even that two. I'm sorry but if you have a quad core CPU running at 3.5 ghz and someone says you have to overclock more you know you've stepped into badly programmed territory. So don't let the flashy design and the high version number fool you: Dolphin still has a very long way to go. Maybe in five years we'll be able to brute force its shortcomings with awesome new computers or maybe the devs will get it right, who knows, but right now the only option to play Wii games is to play them on an actual Wii. Basically the only games that are running well on Dolphin for me as of now are the 2D oldschool titles like PoP 92 or Castlevania Rebirth.
Oh wow, that's just... ill-informed, to say the least. In the future, it would be advisable not to talk about the merits of an emulator's performance unless you 1) know how emulators work on a fairly low-level 2) know how the GC and Wii hardware differ from consumer PC hardware and 3) know how Dolphin specifically goes about emulating GC/Wii hardware. The fact of the matter is that it does take ridiculous amounts of hardware power to accurately emulate the GC and Wii systems on your computer. The FAQ explains this phenomenon pretty clearly. There's a very specific and technical reason why Dolphin doesn't make use or more than 3 threads to do the vast majority of its processing. The short answer is that emulating the GC/Wii is for the most part a very linear task that cannot ideally be broken down into many smaller, separate parallel tasks. Splitting the workloads for the emulated CPU, GPU, and DSP is possible, but anything further would likely be detrimental to Dolphin's performance. The FAQ explain this in detail as well.
In the meantime, you're free to try out all of the other viable GC/Wii emulators.
Don't misunderstand what I've said, I don't mean this as disrespecting the tremendous amount of the great job you guys have done, I just think of it as a bit of a loss when most people have no hardware for Dolphin and its requirements just keep going higher and higher. Just look at my example: I want to play this game on my PC for 3 years now and I always seem to be just under the hardware requirements with whatever PC I have (and I won't overclock because I don't do that shit to my machine) so for me accuracy doesn't really help. I'm sure I'll buy a Wii dirt cheap before I could actually run this game on PC.
Quote: Ever tried PCSX2? That's even slower than Dolphin if you want to have the games look anywhere near what they're suppose to look (AKA software rendering).I regularly use PCSX2: it's awesome and it does the job at maintaining the 50 or 60 fps I need for most games.