Odd I first used 5.0-993 when I enabled syncgpu because without it, the game would flicker non stop the first couple of runs. It stopped as soon as I upgraded to 5.0-993 and enabled syncgpu. So either it was a coincident that the game didn't flicker or syncgpu was actually working on 5.0-993.
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latest rev (5.0-1012) causes Metroid Prime Trilogy to crash with syncgpu on
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latest rev (5.0-1012) causes Metroid Prime Trilogy to crash with syncgpu on - drhycodan - 10-08-2016, 10:54 AM
RE: latest rev (5.0-1012) causes Metroid Prime Trilogy to crash with syncgpu on - JosJuice - 10-08-2016, 06:07 PM
RE: latest rev (5.0-1012) causes Metroid Prime Trilogy to crash with syncgpu on - degasus - 10-08-2016, 07:05 PM
RE: latest rev (5.0-1012) causes Metroid Prime Trilogy to crash with syncgpu on - drhycodan - 10-09-2016, 06:03 AM
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