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latest rev (5.0-1012) causes Metroid Prime Trilogy to crash with syncgpu on
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latest rev (5.0-1012) causes Metroid Prime Trilogy to crash with syncgpu on
10-08-2016, 07:05 PM
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degasus Offline
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SyncGPU wasn't working at all before 5.0-1012. It should not crash, but it should stutter a bit on the first runs.

Does dolphin crash, or is it a ingame crash?

By the way, you likely want to disable both idle skipping and "sync gpu on idle skipping" (ini option only), as this "fixes" the stutter. But it makes the game emulation fragile as hell. Use at your own risk.
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latest rev (5.0-1012) causes Metroid Prime Trilogy to crash with syncgpu on - drhycodan - 10-08-2016, 10:54 AM
RE: latest rev (5.0-1012) causes Metroid Prime Trilogy to crash with syncgpu on - JosJuice - 10-08-2016, 06:07 PM
RE: latest rev (5.0-1012) causes Metroid Prime Trilogy to crash with syncgpu on - degasus - 10-08-2016, 07:05 PM
RE: latest rev (5.0-1012) causes Metroid Prime Trilogy to crash with syncgpu on - drhycodan - 10-09-2016, 06:03 AM

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