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Latest Dolphin - ocol1 error
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Latest Dolphin - ocol1 error
12-25-2010, 12:36 AM (This post was last modified: 12-25-2010, 01:29 AM by Sakretsu.)
#1
Sakretsu Offline
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Posts: 9
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Joined: Dec 2010
Hi, I downloaded the latest Dolphin revision for 64 bit. After some tests, I found the best configuration for the three games One Piece Unlimited - Adventure, Cruise 1, Cruise 2 - using the DX11 video plugin. The game runs with 60/70 FPS, but everytime there is this error during fights:

http://img593.imageshack.us/f/error1o.jpg/

How can it be fixed? Please, help me!
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12-25-2010, 01:01 AM
#2
Squall Leonhart Offline
Friend of local jackass
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Posts: 1,177
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Joined: Apr 2009
lets try not to waste peoples internet quota's on full quality jpgs for bug screenshots.
[Image: squall_sig2.gif]
[Image: squall4rinoa.png]
VBA-M
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12-25-2010, 01:30 AM
#3
Sakretsu Offline
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Posts: 9
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Joined: Dec 2010
Sorry, first post edited with only the error
My PC: i5 760 @ 2.80 GHz, 6 GB RAM (1333 MHz), Ati Radeon HD 5670 with 1 GB, Windows 7 64 bit, 1280 x 1024 monitor resolution
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12-26-2010, 10:14 AM
#4
Sakretsu Offline
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Posts: 9
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Joined: Dec 2010
Maybe is the problem in PixelShaderGen.cpp ?

static bool WriteAlphaTest(char *&p, API_TYPE ApiType)
{

int Pretest = AlphaPreTest();
if(Pretest >= 0)
{
return Pretest != 0;
}

[color=#FF0000] // using discard then return works the same in cg and dx9 but not in dx11[/color]
WRITE(p, "if(!( ");

int compindex = bpmem.alphaFunc.comp0 % 8;
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[0]);//lookup the first component from the alpha function table

WRITE(p, "%s", tevAlphaFunclogicTable[bpmem.alphaFunc.logic % 4]);//lookup the logic op

compindex = bpmem.alphaFunc.comp1 % 8;
WRITE(p, tevAlphaFuncsTable[compindex],alphaRef[1]);//lookup the second component from the alpha function table
WRITE(p, ")){ocol0 = 0;%sdiscard;%s}\n",DepthTextureEnable ? "depth = 1.f;" : "",(ApiType != API_D3D11)? "return;" : "");
return true;
}
My PC: i5 760 @ 2.80 GHz, 6 GB RAM (1333 MHz), Ati Radeon HD 5670 with 1 GB, Windows 7 64 bit, 1280 x 1024 monitor resolution
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