Hi,
In a given part of the game I got a FIFO overflow error. The next time I was playing through that chapter I used many save states as Dolphin would often crash. Once I reached a save station I tried to save my game, but I couldn't, an error would show up (ingame). I deleted my savedata.dat and afterwards saving (apparently) worked, but I can't either load the save files nor load checkpoints; the game claims they are corrupt.
My diagnosis after some further research is that the game is not saving to disk, it creates/modifies no files when saving. Furthermore, every time I try to save, even if I've deleted the user/title folder, the same saved slots show up, as if the game is saving to and retrieving from the memory. I needed to find out some way to dump to disk the "imaginary" save file dolphin is keeping on RAM, is it possible?
Running:
Win 7
i5 2500k 4Ghz
Radeon 6800
8GB
Dolphin-r6505_DKTOS_MH3_FifoBsy_L8_x64_SSE42
(Old revision, I know, but it worked well crash and performance wise so far; and since I am dependent of save states right now, I can't use a different one)
Thanks
In a given part of the game I got a FIFO overflow error. The next time I was playing through that chapter I used many save states as Dolphin would often crash. Once I reached a save station I tried to save my game, but I couldn't, an error would show up (ingame). I deleted my savedata.dat and afterwards saving (apparently) worked, but I can't either load the save files nor load checkpoints; the game claims they are corrupt.
My diagnosis after some further research is that the game is not saving to disk, it creates/modifies no files when saving. Furthermore, every time I try to save, even if I've deleted the user/title folder, the same saved slots show up, as if the game is saving to and retrieving from the memory. I needed to find out some way to dump to disk the "imaginary" save file dolphin is keeping on RAM, is it possible?
Running:
Win 7
i5 2500k 4Ghz
Radeon 6800
8GB
Dolphin-r6505_DKTOS_MH3_FifoBsy_L8_x64_SSE42
(Old revision, I know, but it worked well crash and performance wise so far; and since I am dependent of save states right now, I can't use a different one)
Thanks