Heya, I have an issue where I'm getting lagspikes whenever something new is loaded, I'm using dolphin to play melee and whenever I play on a new stage and use a new character I get spikes (otherwise fluent 60 fps). From what I understand this is normal and a cache is built and it should cease to happen after a while, which it does because I have no lagspikes at all the next time I play on the same stage using characters I have used before.
The thing is that every time I reset the game or restart dolphin the same thing happens again, so the cache isn't saved (even though I have been told it should be).
Unless the issue is completely unrelated since I also get spikes when I use opengl, and from what I understand opengl does not even use a cache (I could be completely wrong here).
I'm using dolphin 3.5-2468 (need to use this one for melee netplay).
The thing is that every time I reset the game or restart dolphin the same thing happens again, so the cache isn't saved (even though I have been told it should be).
Unless the issue is completely unrelated since I also get spikes when I use opengl, and from what I understand opengl does not even use a cache (I could be completely wrong here).
I'm using dolphin 3.5-2468 (need to use this one for melee netplay).
![[Image: 6a3p.jpg]](http://imageshack.us/a/img202/6340/6a3p.jpg)
![[Image: 5kd4.jpg]](http://imageshack.us/a/img21/9247/5kd4.jpg)