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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Hardware v
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lag with i5 4670k in SMG
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lag with i5 4670k in SMG
01-21-2014, 11:56 PM
#11
blueyedsamurai Offline
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seems to be lagging even more, I just attached an image of what it looks like


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01-22-2014, 12:02 AM
#12
Anti-Ultimate Offline
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Try setting EFB to Texture in Video Settings.

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01-22-2014, 12:14 AM
#13
blueyedsamurai Offline
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EFB to texture is the default setting isnt it? EFB Copies was already set to texture
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01-22-2014, 10:51 AM
#14
NaturalViolence Offline
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Anti-Ultimate Wrote:Using LLE is GPU intensive for whatever reasons.

That's slightly misleading.

If LLE on thread is turned off dsp and gpu emulation share the same thread. Since LLE requires more time to process than HLE that leaves less time for gpu emulation.

@blueyedsamurai

Post screenshots of your settings.

Have you tried other dolphin builds?
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01-22-2014, 07:53 PM
#15
blueyedsamurai Offline
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(01-22-2014, 10:51 AM)NaturalViolence Wrote:
Anti-Ultimate Wrote:Using LLE is GPU intensive for whatever reasons.

I had idle skipping unticked which I just enabled and that gives me a constant 60fps

I had this unticked and had vbeam enabled. I thought idle skipping causes audio issues?

That's slightly misleading.

If LLE on thread is turned off dsp and gpu emulation share the same thread. Since LLE requires more time to process than HLE that leaves less time for gpu emulation.

@blueyedsamurai

Post screenshots of your settings.

Have you tried other dolphin builds?
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01-23-2014, 01:28 AM
#16
blueyedsamurai Offline
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still getting 5fps drops fairly constantly, I attached my settings


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01-23-2014, 04:15 AM
#17
Shonumi Offline
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Shot in the dark, try running it at lower IRs. Normally a GTX 660 would easily be able to do 3x IR or 4x IR without so much as sneezing, but the SMG games are quite GPU intensive. I don't recall being able to run SMG2 at 3x IR fullspeed constantly, even with HLE audio. Set it to 1x IR and see if you get any speedups. If so, you're at least being limited by your GPU in some capacity.
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01-23-2014, 03:56 PM
#18
pauldacheez Offline
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Anti-Ultimate Wrote:Using LLE is GPU intensive for whatever reasons.

PFFFFFHAHAHAH BEST QUOTE

(01-22-2014, 10:51 AM)NaturalViolence Wrote: That's slightly misleading.

If LLE on thread is turned off dsp and gpu emulation share the same thread. Since LLE requires more time to process than HLE that leaves less time for gpu emulation.

DSP emulation is done on the CPU thread. Despite the DSP itself being embedded in the Flipper/Hollywood, it actually communicates with the CPU a ton, not with the GPU at all.

As for why it slows down GPU stuff, fuck if I know/care.
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01-23-2014, 04:01 PM (This post was last modified: 01-23-2014, 04:02 PM by Shonumi.)
#19
Shonumi Offline
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pauldacheez Wrote:As for why it slows down GPU stuff, fuck if I know/care.

CPU <-> GPU communication? Slow down the CPU thread, you slow down how fast the CPU and GPU can talk? I dunno though, not my area of expertise.
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01-23-2014, 06:18 PM
#20
blueyedsamurai Offline
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What revision of dolphin are you using? I did notice some improvement dropping it down the IR although im still getting these strange FPS spikes that makes it drop to 40fps for a second.
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