Hi there,
I'm using the latest version of Dolphin x64 (r7358)
The only game I play on this is Super Smash Bros. Melee, with my mates.
My problem is I'm getting some weird bugs and smoothness problems when playing.
For instance, if I play the game using the D3D9 or D3D11 (Which I prefer to use), I'll get some odd lag spikes during gameplay, sometimes when nothing is really happening (No explosions, nothing but movement, etc.)
I tried to remedy this by changing the root of most problems it seems, the Dual Core and Idle Skipping.
Here are all of the cases where I encounter problems:
D3D11:
Dual Core Disabled - Idle Skipping Disabled
>Runs at 60 FPS, game runs slowly however at half the speed it should, random lag spikes
Dual Core Disabled - Idle Skipping Enabled
>Runs at 60 FPS, game runs slowly, however at half the speed it should, random lag spikes
Dual Core Enabled - Idle Skipping Disabled
>Runs at 60 FPS, game runs normal speed, very bad lag spikes
Dual Core Enabled - Idle Skipping Enabled
>Runs at 60 FPS, game runs around 3/4 speed, very bad lag spikes
D3D9:
All Cases
>Runs at 60 FPS, random pestering lag spikes
OpenGL
All Cases
>More or less runs smoothly, some random smaller lag spikes
Note that in all cases of lag spikes, the sound stutters with the game as well
My graphics settings are default, no AA or AF on. I'm running it full-screen in 1080p, with Progressive Scan option turned off, and no Widescreen.
My hardware is as follows:
Nvidia GTX 480 (Latest Drivers)
6 GB DDR3 RAM
Intel i7 930 (Quad-Core @ 2.8 GHz)
I don't think the game should run as poorly as it does where I'm on a clean install of Windows 7, with drivers that are up to date.
If anybody can help me remedy the lag spikes, it'd be very appreciated!
I'm using the latest version of Dolphin x64 (r7358)
The only game I play on this is Super Smash Bros. Melee, with my mates.
My problem is I'm getting some weird bugs and smoothness problems when playing.
For instance, if I play the game using the D3D9 or D3D11 (Which I prefer to use), I'll get some odd lag spikes during gameplay, sometimes when nothing is really happening (No explosions, nothing but movement, etc.)
I tried to remedy this by changing the root of most problems it seems, the Dual Core and Idle Skipping.
Here are all of the cases where I encounter problems:
D3D11:
Dual Core Disabled - Idle Skipping Disabled
>Runs at 60 FPS, game runs slowly however at half the speed it should, random lag spikes
Dual Core Disabled - Idle Skipping Enabled
>Runs at 60 FPS, game runs slowly, however at half the speed it should, random lag spikes
Dual Core Enabled - Idle Skipping Disabled
>Runs at 60 FPS, game runs normal speed, very bad lag spikes
Dual Core Enabled - Idle Skipping Enabled
>Runs at 60 FPS, game runs around 3/4 speed, very bad lag spikes
D3D9:
All Cases
>Runs at 60 FPS, random pestering lag spikes
OpenGL
All Cases
>More or less runs smoothly, some random smaller lag spikes
Note that in all cases of lag spikes, the sound stutters with the game as well
My graphics settings are default, no AA or AF on. I'm running it full-screen in 1080p, with Progressive Scan option turned off, and no Widescreen.
My hardware is as follows:
Nvidia GTX 480 (Latest Drivers)
6 GB DDR3 RAM
Intel i7 930 (Quad-Core @ 2.8 GHz)
I don't think the game should run as poorly as it does where I'm on a clean install of Windows 7, with drivers that are up to date.
If anybody can help me remedy the lag spikes, it'd be very appreciated!