• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
« Previous 1 ... 114 115 116 117 118 ... 128 Next »

Lag Issues with Super Smash Bros. Melee
View New Posts | View Today's Posts

Pages (2): « Previous 1 2
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Lag Issues with Super Smash Bros. Melee
08-13-2015, 11:18 AM
#11
Sonicadvance1 Offline
Professional Hand Holder
**********
Developers (Some Administrators and Super Moderators)
Posts: 716
Threads: 15
Joined: Jan 2013
It looks like it's just the game not running full speed.
Find
Reply
08-13-2015, 11:50 AM
#12
ISuperMarioI Offline
Competitive Gamer
***
Posts: 144
Threads: 4
Joined: Jul 2015
(08-13-2015, 11:18 AM)Sonicadvance1 Wrote: It looks like it's just the game not running full speed.
I know Mario Party 4 isn't able to run at full speed yet, but if I'm able to run the game faster by turning GPUDeterminismMode to "fake-completion", it's probably telling me that something is wrong with Dual Core since "fake-completion" normally makes GC/Wii games run slower than "off", not the other way around.
Find
Reply
08-13-2015, 12:04 PM
#13
Sonicadvance1 Offline
Professional Hand Holder
**********
Developers (Some Administrators and Super Moderators)
Posts: 716
Threads: 15
Joined: Jan 2013
Sounds like it just means you're CPU emulation bottlenecked
Find
Reply
08-13-2015, 12:36 PM (This post was last modified: 08-13-2015, 12:36 PM by ISuperMarioI.)
#14
ISuperMarioI Offline
Competitive Gamer
***
Posts: 144
Threads: 4
Joined: Jul 2015
(08-13-2015, 12:04 PM)Sonicadvance1 Wrote: Sounds like it just means you're CPU emulation bottlenecked
Would it mean that the CPU is doing a lot of work while the GPU isn't doing much when using Dolphin Emulator for Android? If so, would it be possible to fix this issue so that games such as Super Smash Bros. Melee and Mario Party 4 won't lag as badly anymore?
Find
Reply
08-13-2015, 01:45 PM
#15
Sonicadvance1 Offline
Professional Hand Holder
**********
Developers (Some Administrators and Super Moderators)
Posts: 716
Threads: 15
Joined: Jan 2013
...Working on it.
Find
Reply
08-13-2015, 01:59 PM
#16
ISuperMarioI Offline
Competitive Gamer
***
Posts: 144
Threads: 4
Joined: Jul 2015
(08-13-2015, 01:45 PM)Sonicadvance1 Wrote: ...Working on it.
That's great news! Big Grin
Find
Reply
08-29-2015, 09:44 AM
#17
ISuperMarioI Offline
Competitive Gamer
***
Posts: 144
Threads: 4
Joined: Jul 2015
I've uploaded another video that shows "fake-completion" making the intro of Mario Kart: Double Dash!! run faster than "off" (https://www.youtube.com/watch?v=xiAqWLDPnXI).
Find
Reply
08-29-2015, 09:56 AM
#18
Sonicadvance1 Offline
Professional Hand Holder
**********
Developers (Some Administrators and Super Moderators)
Posts: 716
Threads: 15
Joined: Jan 2013
That intro video is CPU emulation limited, so I don't know how much that really helps...
Find
Reply
08-29-2015, 10:12 AM
#19
ISuperMarioI Offline
Competitive Gamer
***
Posts: 144
Threads: 4
Joined: Jul 2015
(08-29-2015, 09:56 AM)Sonicadvance1 Wrote: That intro video is CPU emulation limited, so I don't know how much that really helps...
If the intro to Mario Kart: Double Dash!! is CPU emulation limited, then I'm not sure why "fake-completion", which is supposed to be slower than "off", is making the intro run at better FPS than it normally was.
Find
Reply
« Next Oldest | Next Newest »
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 2 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode