Quite a number of virtual console games I've tried seem to not want to display the lag counter (or rather it stays at 0 all the time) is this a normal thing? Is there any work around for it to display correctly? Tried on both 4.0 and 5.0
Lag counter on VC games
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06-25-2016, 02:32 AM
I think the lag counter is just the lag counter for the emulated wii and not the emulated console (inside the emulated wii).
06-25-2016, 05:03 AM
Why are you using the lag counter? It probably doesn't do what you think it does.
06-25-2016, 05:31 AM
Need it for TASing and unless it acts differently then it does on VBA or Bizhawk then it's exactly what I need
06-25-2016, 05:52 AM
06-27-2016, 09:07 AM
This is a big shot in the blue but is it possible that there's a RAM address for this?
07-04-2016, 09:59 AM
bumping this, if anyone can shed light or point me in the right direction would be appreciated
07-04-2016, 10:56 AM
Kind of wish the lag can be fixed on SSB64. I still play it to this day even there are other smash games out there.
07-04-2016, 01:21 PM
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