(08-20-2012, 12:29 PM)Squall Leonhart Wrote: this isn't a bug
you are assigning the 360 pad via dinput. (technically, since SDL is layered over DX on windows)
the controller via this api treats the triggers as a single Axis and pressing both at once cancels them out
Switch the controller to xinput in the list at the top left
Thank you sir, had the same issue in Wind Waker, and that did the trick!