Klonoa is probably the least problematic game I've played so far but I noticed that the bloom (actually I don't think it's a bloom effect, I'm talking about the aura that appears around everything in the game) appears choppy. See image below.
![[Image: R96_EAF_2.png]](http://s13.postimage.org/une4ch4uv/R96_EAF_2.png)
Disabling 'Scaled EFB copy' fixed the issue but gave everything it was around horrible aliasing, see below.
![[Image: R96_EAF_1.png]](http://s13.postimage.org/o8f3fsy53/R96_EAF_1.png)
Cranking up the AA did not have an effect and it is the same across all backends.
![[Image: R96_EAF_2.png]](http://s13.postimage.org/une4ch4uv/R96_EAF_2.png)
Disabling 'Scaled EFB copy' fixed the issue but gave everything it was around horrible aliasing, see below.
![[Image: R96_EAF_1.png]](http://s13.postimage.org/o8f3fsy53/R96_EAF_1.png)
Cranking up the AA did not have an effect and it is the same across all backends.
Win7-64 | i5-3570k @ 3.40Ghz | Asus GTX670 DirectII TOP (oc) | Corsair Dominator (2x4Gb) 1866Mhz 9-10-9-27

I have a habit of creating a profile for most relevant software. For Dolphin FXAA is on and override 32x CSAA. Setting AA from the emulator seemed to interfere with these settings and actually decreased the AA effect, so dolphin AA is set to none.
Thanks for the help!