Glad it's mostly to your liking.
I did take a few artistic liberties in translating the textures, but there very well might be some things I overlooked, so I'll try and address them.
Other than that, you may notice some slight oddities with a few other textures as they were simply svg-ified with Inkscape's image trace tool. Those will eventually be hand adjusted also. Also, I noticed one of the building texture files has an error with the large white building's roof. I'll upload a quick fix for some of these in a few days.
I did take a few artistic liberties in translating the textures, but there very well might be some things I overlooked, so I'll try and address them.
(02-19-2016, 08:17 AM)The_Master_E Wrote: The mipmaps for the "green background dot" floor pattern used near the dilapidated houses has thinner edges/appears more circular than ovular compared to the original.The mipmaps were auto-generated with the tool in this topic's sticky thread, but yeah, that's one that I'll probably go back and tweak in the future. It's a minor detail though, so that's why I just made it satisfactory for the moment.
(02-19-2016, 08:17 AM)The_Master_E Wrote: The depth of the lines used for the tan-ish tile floor by the yellow building in front of the City Wharf is thicker than the original.Yeah, I know. Also on my fix-later list.
(02-19-2016, 08:17 AM)The_Master_E Wrote: The light highlights for the dark green grass used in the golf course displays the darker background in between the blades. (Making the "blades" look like they have holes in them.)Same story.
(02-19-2016, 08:17 AM)The_Master_E Wrote: The ground running between the green and blue buildings facing the volcano have a sharper geometry than a smoother one used.I'm not exactly sure what you mean by this? Can you provide a comparison screenshot?
Other than that, you may notice some slight oddities with a few other textures as they were simply svg-ified with Inkscape's image trace tool. Those will eventually be hand adjusted also. Also, I noticed one of the building texture files has an error with the large white building's roof. I'll upload a quick fix for some of these in a few days.
