(05-27-2015, 01:48 PM)Kilerbomb Wrote: By the way, how are you liking the new textures so far? I'd like to know if there's anything I need to change/missed. I know there's some text missing, but like I felt I was taking a while with the update, so I just decided to release what I had done.
Some of the fonts look a little thin. The flavor text for "Free Run" in City Trial looks like a good example of what I mean. I'm not sure if there's much you can do about it without ruining symmetry, but I thought I might as well bring it up.
Hmm... If I could suggest anything, the character photos that display when you damage someone look a little "washed out" when compared to the originals. I like the scale relative to the size of the image of yours over the originals, though.
The proximity arrows (the markers showing where a player is relative to you when off-camera) for the colors Yellow and Blue both have inconsistencies with the original texture. (The cheeks for Yellow and the specific shade of Blue.) EDIT: Both A buttons (the one when you plug in a controller and when you're about to start a Stadium) are a bit wider on the source texture. The centering of the 1 in "P1 OK" is off. Also, you forgot the colon on the "Z: Game Settings" tab on the player registration screen.
Everything else looks great!
FYI, a great way of cross-referencing textures is built right into the emulator itself! If you open the graphics menu and toggle off custom textures while you're still in game, the emulator will render the textures in the ISO immediately! Toggle it on and off to compare your textures with the games textures in real time!
Windows 7 x64 (SP1)
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory)
Intel Core i7-4770 @ 3.90GHz
8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory)
Intel Core i7-4770 @ 3.90GHz
8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24