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Kirby Air Ride HD Textures v0.4.2 [Updated!] [WIP]
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Kirby Air Ride HD Textures v0.4.2 [Updated!] [WIP]
04-16-2014, 08:24 AM (This post was last modified: 05-27-2015, 11:18 AM by Kilerbomb.)
#1
Kilerbomb Offline
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[Image: 3HEyrbg.png] v0.4.2

I want to preface this by saying that this texture pack is focusing on the City Trial portion of the game, and I have no plans to do the other modes.

Features:
- 4x texture resolution increase
- Fixed texture clipping
- Original art style of the game left unaltered



Screenshots:
Album with screenshots of all re-done rextures

[Image: bncUbke.png][Image: WeM6xk1.png][Image: oIBn6fj.png][Image: t0yPIIE.png]

Comparisons:
[Image: QzmfnVN.png?1]

Changelog:
Changelog:
v0.4.2_d Release:
-Added support for development versions of Dolphin
v0.4.2 Release:
-Added all box textures
-Added various menu textures
-Added various HUD textures
-Added some text/font textures
-Added some start screen textures
v0.2.5 Release:
-Added all misc item textures
-Added all copy ability item textures
-Added "All" item texture
-Added all stat power up message textures
v0.1 Release:
 
-Added all stat power up and power down textures
-Added clock/timer textures
Planned:
Planned:
Power up message textures Done!
Ability item textures Done!
Misc item textures Done!
Box textures Done!
- HUD textures (~50% Done)
- Menu textures (~35% Done)
- Text/font textures (~65% Done)
- Fake power up item textures
- Terrain textures(?)
- Effect textures(?)
Download:
v0.4.2 for non-development versions of Dolphin: http://tinyurl.com/ncv2kdp
v0.4.2_d for development versions of Dolphin: http://tinyurl.com/pnlwu3o

NOTE: As of the 0.4.2 release, if you don't use development builds of Dolphin, texture accuracy MUST be set to SAFE. If you do not do this, the texture pack will not work correctly.


Tell me what you think about the texture pack so far!
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04-16-2014, 09:29 AM
#2
Shonumi Offline
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Moved to the HD Texture forum.

Good job, keep it up.
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04-16-2014, 10:50 AM
#3
JMC47 Offline
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I'm all for a project like this, I really enjoyed the clean art style and the higher resolution really plays into it.
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04-16-2014, 11:26 AM
#4
ExtremeDude2 Offline
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Yeah, nice job. I should play city trial sometime Big Grin
Check out my videos (dead)
[Image: sig-22354.png]
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04-17-2014, 05:03 PM
#5
Kilerbomb Offline
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Update 0.2.5 has been released! Check out the OP for details. Smile
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05-02-2014, 06:45 AM
#6
Becauseitsbaby
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I really love this game and I'm excited to see that this is in the works. Everything so far looks pretty good, although the timer numbers look a little rough around the edges. I look forward to seeing this progress.
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01-12-2015, 08:25 AM (This post was last modified: 01-12-2015, 10:01 AM by The_Master_E.)
#7
The_Master_E Offline
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Is development on this project dead? Because I play KAR all the time, and these Hi-Res textures look simply sublime.

As baby said, the black borders on the timer numbers look a tinge thin. And the head of the battery for Charge is smaller than it was. But other than that, I'm very eager to see where this project will go and will always use this texture pack whenever I play.
Windows 7 x64 (SP1)
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory)
Intel Core i7-4770 @ 3.90GHz
8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24
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01-13-2015, 08:04 AM
#8
Kilerbomb Offline
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(01-12-2015, 08:25 AM)The_Master_E Wrote: Is development on this project dead? Because I play KAR all the time, and these Hi-Res textures look simply sublime.

As baby said, the black borders on the timer numbers look a tinge thin. And the head of the battery for Charge is smaller than it was. But other than that, I'm very eager to see where this project will go and will always use this texture pack whenever I play.

Development is still going on, I've made some decent progress since I posted the download for v0.2.5. I would release what I have now, but I have to go through and find everything again. When re-installing Windows, I accidentally formatted my storage drive. I'm able to recover files from it fine since I made sure nor the system can write anything to the drive. Only problem is some of the folder structures got corrupted, so the textures can't just be all there. I found all of them, but I don't know which ones are my HD textures, and which are the originals and which are ones I haven't used yet. So I have to take the time to go through all of them and find the ones I want, which I haven't done yet since that is going to be a very annoying process.

I do plan to continue development on this project, though updates will take a while for me to release. Thanks for the compliments and criticisms, I'll look into the timer and charge textures and change them. On the subject of a new update, however, I will definitely release an update with all my new textures as soon as I can organize everything again.
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01-16-2015, 02:19 PM (This post was last modified: 01-24-2015, 10:36 AM by The_Master_E.)
#9
The_Master_E Offline
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(01-13-2015, 08:04 AM)Kilerbomb Wrote:
(01-12-2015, 08:25 AM)The_Master_E Wrote: Is development on this project dead? Because I play KAR all the time, and these Hi-Res textures look simply sublime.

As baby said, the black borders on the timer numbers look a tinge thin. And the head of the battery for Charge is smaller than it was. But other than that, I'm very eager to see where this project will go and will always use this texture pack whenever I play.

Development is still going on, I've made some decent progress since I posted the download for v0.2.5. I would release what I have now, but I have to go through and find everything again. When re-installing Windows, I accidentally formatted my storage drive. I'm able to recover files from it fine since I made sure nor the system can write anything to the drive. Only problem is some of the folder structures got corrupted, so the textures can't just be all there. I found all of them, but I don't know which ones are my HD textures, and which are the originals and which are ones I haven't used yet. So I have to take the time to go through all of them and find the ones I want, which I haven't done yet since that is going to be a very annoying process.

I do plan to continue development on this project, though updates will take a while for me to release. Thanks for the compliments and criticisms, I'll look into the timer and charge textures and change them. On the subject of a new update, however, I will definitely release an update with all my new textures as soon as I can organize everything again.

At least this isn't dead.

Another note I would like to add is that I'm pretty sure that the green part of the Turn and the blue part of the Defense are too thin.

Any plans to do the rest of the textures for City Trial? HD machines would be awesome...
Windows 7 x64 (SP1)
nVidia GeForce GTX 760 (Gigabyte GV-N760OC-2GD REV2.0) 2GB GDDR5 @ 1100 MHz (6020 MHz memory)
Intel Core i7-4770 @ 3.90GHz
8GB G.Skill Sniper Low Voltage edition, Dual Channel @ 1600MHz 9-9-9-24
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05-11-2015, 03:46 PM (This post was last modified: 05-11-2015, 03:47 PM by Kilerbomb.)
#10
Kilerbomb Offline
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Alright, it's been a long time since I last updated anything about this HD texture project or the thread itself, so I thought I'd give a little update on my current progress. I'm sure anyone who came across this thread thought the project (and me along with it) was dead, so this update was much needed.

I've pretty much got all of the textures found and sorted out (~95% of them), if you're wondering how I "lost" them, scroll up to see my previous post about it. I'd like to have most, if not all, of the HUD and Menu categories listed in the planned section of the OP completed, so the next update won't be released immediately. I have begun working on this project again, so the next update should be out soon-ish. If I feel that I am taking too long with the HUD and Menu textures, I'll go ahead and release what I currently have finished.
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