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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Keyboard Input on Mac OS X with a recent developer build
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Keyboard Input on Mac OS X with a recent developer build
09-24-2014, 07:25 AM
#1
Orinks Offline
Junior Member
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Posts: 5
Threads: 3
Joined: Sep 2014
Hello everyone,
I got Dolphin and like it, though keyboard input works on Windows, but I unfortunately didn't get the 64Bit version of Windows for Boot Camp so can't run the Windows developer build.
What is puzzling is that I know the default hotkeys for the emulated Wiimote. Left right click for A/B, arrow keys for DPad, enter/return is start. While I'd assign these later, I usually try and press enter at the start of a game to test keyboard input. I got it to work once, but unfortunately never again. I ran it, and since I use VoiceOver put it in full screen to really get it working. It still didn't work, even when turning VOiceOver off. Anyhow, VOiceOver shouldn't be effecting keyboard input since when I pressed enter that one time and it paused the game, I was out of full screen, though even in full screen pressing the left or right mouse buttons with my mouse the command did not register. Maybe, even though I'm connected via USB, I'll head into options and see if that option actually works.
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Messages In This Thread
Keyboard Input on Mac OS X with a recent developer build - Orinks - 09-24-2014, 07:25 AM
RE: Keyboard Input on Mac OS X with a recent developer build - KHg8m3r - 09-24-2014, 09:37 AM
RE: Keyboard Input on Mac OS X with a recent developer build - Orinks - 09-24-2014, 11:29 AM
RE: Keyboard Input on Mac OS X with a recent developer build - KHg8m3r - 09-24-2014, 11:32 AM
RE: Keyboard Input on Mac OS X with a recent developer build - Orinks - 09-24-2014, 12:59 PM
RE: Keyboard Input on Mac OS X with a recent developer build - pauldacheez - 10-03-2014, 07:14 AM

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